Searched refs:sO_Jawcrucnher (Results 1 – 6 of 6) sorted by relevance
120 setObjectState(sO_Jawcrucnher, getObjectEnumState(sO_Jawcrucnher, sO_WithoutCarpet)); in initObjectStates()
184 #define sO_Jawcrucnher "\xd0\xee\xf2\xee\xf5\xf0\xf3\xf1" // "Ротохрус" macro
1042 …|| (g_nmi->getObjectState(sO_Jawcrucnher) != g_nmi->getObjectEnumState(sO_Jawcrucnher, sO_WithoutC… in checkScenePass()
1033 …|| (g_fp->getObjectState(sO_Jawcrucnher) != g_fp->getObjectEnumState(sO_Jawcrucnher, sO_WithoutCar… in checkScenePass()