Home
last modified time | relevance | path

Searched refs:sO_LeftPipe_29 (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene29.cpp147 g_nmi->setObjectState(sO_LeftPipe_29, g_nmi->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened)); in sceneHandler29_winArcade()
555 g_nmi->setObjectState(sO_LeftPipe_29, g_nmi->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened)); in sceneHandler29_shootersEscape()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene29.cpp147 g_fp->setObjectState(sO_LeftPipe_29, g_fp->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened)); in sceneHandler29_winArcade()
555 g_fp->setObjectState(sO_LeftPipe_29, g_fp->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened)); in sceneHandler29_shootersEscape()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dinit.cpp103 setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_IsClosed)); in initObjectStates()
H A Dobjectnames.h119 #define sO_LeftPipe_29 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_29" // "Левая труба_29" macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dinit.cpp103 setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_IsClosed)); in initObjectStates()
H A Dobjectnames.h119 #define sO_LeftPipe_29 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_29" // "Левая труба_29" macro