Searched refs:sO_LeftPipe_29 (Results 1 – 6 of 6) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/ |
H A D | scene29.cpp | 147 g_nmi->setObjectState(sO_LeftPipe_29, g_nmi->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened)); in sceneHandler29_winArcade() 555 g_nmi->setObjectState(sO_LeftPipe_29, g_nmi->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened)); in sceneHandler29_shootersEscape()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/ |
H A D | scene29.cpp | 147 g_fp->setObjectState(sO_LeftPipe_29, g_fp->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened)); in sceneHandler29_winArcade() 555 g_fp->setObjectState(sO_LeftPipe_29, g_fp->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened)); in sceneHandler29_shootersEscape()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/ |
H A D | init.cpp | 103 setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_IsClosed)); in initObjectStates()
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H A D | objectnames.h | 119 #define sO_LeftPipe_29 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_29" // "Левая труба_29" macro
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/ |
H A D | init.cpp | 103 setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_IsClosed)); in initObjectStates()
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H A D | objectnames.h | 119 #define sO_LeftPipe_29 "\xcb\xe5\xe2\xe0\xff \xf2\xf0\xf3\xe1\xe0_29" // "Левая труба_29" macro
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