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Searched refs:sO_NearDudesStairs (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dobjectnames.h228 #define sO_NearDudesStairs "\xd3 \xc4\xff\xe4\xe8 \xed\xe0 \xeb\xe5\xf1\xf2\xed\xe8\xf6\xe5" // "У … macro
H A Dinit.cpp100 setObjectState(sO_Board_25, getObjectEnumState(sO_Board_25, sO_NearDudesStairs)); in initObjectStates()
H A Dmodal.cpp998 …if (g_fp->getObjectState(sO_Board_25) != g_fp->getObjectEnumState(sO_Board_25, sO_NearDudesStairs)… in checkScenePass()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dobjectnames.h228 #define sO_NearDudesStairs "\xd3 \xc4\xff\xe4\xe8 \xed\xe0 \xeb\xe5\xf1\xf2\xed\xe8\xf6\xe5" // "У … macro
H A Dinit.cpp100 setObjectState(sO_Board_25, getObjectEnumState(sO_Board_25, sO_NearDudesStairs)); in initObjectStates()
H A Dmodal.cpp1000 …g_nmi->getObjectState(sO_Board_25) != g_nmi->getObjectEnumState(sO_Board_25, sO_NearDudesStairs)) { in checkScenePass()