Searched refs:sO_NearDudesStairs (Results 1 – 6 of 6) sorted by relevance
228 #define sO_NearDudesStairs "\xd3 \xc4\xff\xe4\xe8 \xed\xe0 \xeb\xe5\xf1\xf2\xed\xe8\xf6\xe5" // "У … macro
100 setObjectState(sO_Board_25, getObjectEnumState(sO_Board_25, sO_NearDudesStairs)); in initObjectStates()
998 …if (g_fp->getObjectState(sO_Board_25) != g_fp->getObjectEnumState(sO_Board_25, sO_NearDudesStairs)… in checkScenePass()
1000 …g_nmi->getObjectState(sO_Board_25) != g_nmi->getObjectEnumState(sO_Board_25, sO_NearDudesStairs)) { in checkScenePass()