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Searched refs:sO_Swingie (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene11.cpp127 int swingie = g_fp->getObjectState(sO_Swingie); in scene11_initScene()
129 if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSwinging) in scene11_initScene()
130 || swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSwingingWithBoot)) { in scene11_initScene()
154 if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)) { in scene11_initScene()
434 …if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner… in sceneHandler11_jumpHitAndWin()
435 g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)); in sceneHandler11_jumpHitAndWin()
547 …if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots)… in sceneHandler11_swingieSit()
554 g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)); in sceneHandler11_swingieSit()
601 if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots) in sceneHandler11()
602 …|| g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)… in sceneHandler11()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene11.cpp127 int swingie = g_nmi->getObjectState(sO_Swingie); in scene11_initScene()
129 if (swingie == g_nmi->getObjectEnumState(sO_Swingie, sO_IsSwinging) in scene11_initScene()
130 || swingie == g_nmi->getObjectEnumState(sO_Swingie, sO_IsSwingingWithBoot)) { in scene11_initScene()
154 if (swingie == g_nmi->getObjectEnumState(sO_Swingie, sO_IsSitting)) { in scene11_initScene()
434 …if (g_nmi->getObjectState(sO_Swingie) == g_nmi->getObjectEnumState(sO_Swingie, sO_IsStandingInCorn… in sceneHandler11_jumpHitAndWin()
435 g_nmi->setObjectState(sO_Swingie, g_nmi->getObjectEnumState(sO_Swingie, sO_IsSitting)); in sceneHandler11_jumpHitAndWin()
547 …if (g_nmi->getObjectState(sO_Swingie) == g_nmi->getObjectEnumState(sO_Swingie, sO_IsStandingInBoot… in sceneHandler11_swingieSit()
554 g_nmi->setObjectState(sO_Swingie, g_nmi->getObjectEnumState(sO_Swingie, sO_IsSitting)); in sceneHandler11_swingieSit()
601 …if (g_nmi->getObjectState(sO_Swingie) == g_nmi->getObjectEnumState(sO_Swingie, sO_IsStandingInBoot… in sceneHandler11()
602 …|| g_nmi->getObjectState(sO_Swingie) == g_nmi->getObjectEnumState(sO_Swingie, sO_IsStandingInCorne… in sceneHandler11()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dinit.cpp65 setObjectState(sO_Swingie, getObjectEnumState(sO_Swingie, sO_IsSwinging)); in initObjectStates()
H A Dobjectnames.h111 #define sO_Swingie "\xca\xe0\xf7\xe5\xeb\xe5\xed\xff" // "Качеленя" macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dinit.cpp65 setObjectState(sO_Swingie, getObjectEnumState(sO_Swingie, sO_IsSwinging)); in initObjectStates()
H A Dobjectnames.h111 #define sO_Swingie "\xca\xe0\xf7\xe5\xeb\xe5\xed\xff" // "Качеленя" macro