Searched refs:sO_Swingie (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/ |
H A D | scene11.cpp | 127 int swingie = g_fp->getObjectState(sO_Swingie); in scene11_initScene() 129 if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSwinging) in scene11_initScene() 130 || swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSwingingWithBoot)) { in scene11_initScene() 154 if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)) { in scene11_initScene() 434 …if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner… in sceneHandler11_jumpHitAndWin() 435 g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)); in sceneHandler11_jumpHitAndWin() 547 …if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots)… in sceneHandler11_swingieSit() 554 g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)); in sceneHandler11_swingieSit() 601 if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots) in sceneHandler11() 602 …|| g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)… in sceneHandler11() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/ |
H A D | scene11.cpp | 127 int swingie = g_nmi->getObjectState(sO_Swingie); in scene11_initScene() 129 if (swingie == g_nmi->getObjectEnumState(sO_Swingie, sO_IsSwinging) in scene11_initScene() 130 || swingie == g_nmi->getObjectEnumState(sO_Swingie, sO_IsSwingingWithBoot)) { in scene11_initScene() 154 if (swingie == g_nmi->getObjectEnumState(sO_Swingie, sO_IsSitting)) { in scene11_initScene() 434 …if (g_nmi->getObjectState(sO_Swingie) == g_nmi->getObjectEnumState(sO_Swingie, sO_IsStandingInCorn… in sceneHandler11_jumpHitAndWin() 435 g_nmi->setObjectState(sO_Swingie, g_nmi->getObjectEnumState(sO_Swingie, sO_IsSitting)); in sceneHandler11_jumpHitAndWin() 547 …if (g_nmi->getObjectState(sO_Swingie) == g_nmi->getObjectEnumState(sO_Swingie, sO_IsStandingInBoot… in sceneHandler11_swingieSit() 554 g_nmi->setObjectState(sO_Swingie, g_nmi->getObjectEnumState(sO_Swingie, sO_IsSitting)); in sceneHandler11_swingieSit() 601 …if (g_nmi->getObjectState(sO_Swingie) == g_nmi->getObjectEnumState(sO_Swingie, sO_IsStandingInBoot… in sceneHandler11() 602 …|| g_nmi->getObjectState(sO_Swingie) == g_nmi->getObjectEnumState(sO_Swingie, sO_IsStandingInCorne… in sceneHandler11() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/ |
H A D | init.cpp | 65 setObjectState(sO_Swingie, getObjectEnumState(sO_Swingie, sO_IsSwinging)); in initObjectStates()
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H A D | objectnames.h | 111 #define sO_Swingie "\xca\xe0\xf7\xe5\xeb\xe5\xed\xff" // "Качеленя" macro
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/ |
H A D | init.cpp | 65 setObjectState(sO_Swingie, getObjectEnumState(sO_Swingie, sO_IsSwinging)); in initObjectStates()
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H A D | objectnames.h | 111 #define sO_Swingie "\xca\xe0\xf7\xe5\xeb\xe5\xed\xff" // "Качеленя" macro
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