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Searched refs:sO_Unconvoluted (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dobjectnames.h183 #define sO_Unconvoluted "\xd0\xe0\xe7\xe2\xe5\xf0\xed\xf3\xf2" // "Развернут" macro
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dobjectnames.h183 #define sO_Unconvoluted "\xd0\xe0\xe7\xe2\xe5\xf0\xed\xf3\xf2" // "Развернут" macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene16.cpp146 if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Unconvoluted)) { in sceneHandler16_showBearded()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene16.cpp147 if (g_nmi->getObjectState(sO_Bridge) == g_nmi->getObjectEnumState(sO_Bridge, sO_Unconvoluted)) { in sceneHandler16_showBearded()