Searched refs:sRVBPlay (Results 1 – 8 of 8) sorted by relevance
32 int * sRVBPlay = 0; variable140 pN=sRVBPlay+((s_chan[ch].iRVBOffset+iRr+ns)<<1); in StoreREVERB()285 const int iRV=*sRVBPlay; // -> simply take the reverb mix buf value in MixREVERBLeft()286 *sRVBPlay++=0; // -> init it after in MixREVERBLeft()287 if(sRVBPlay>=sRVBEnd) sRVBPlay=sRVBStart; // -> and take care about wrap arounds in MixREVERBLeft()313 const int iRV=*sRVBPlay; // -> simply take the reverb mix buf value in MixREVERBRight()314 *sRVBPlay++=0; // -> init it after in MixREVERBRight()315 if(sRVBPlay>=sRVBEnd) sRVBPlay=sRVBStart; // -> and take care about wrap arounds in MixREVERBRight()
360 extern int * sRVBPlay;
1281 sRVBPlay = sRVBStart;
92 int * sRVBPlay[2]; member
831 spu->sRVBPlay[0] = spu->sRVBStart[0]; in SetupStreams()835 spu->sRVBPlay[1] = spu->sRVBStart[1]; in SetupStreams()
374 extern int * sRVBPlay[];
892 sRVBPlay[0] = sRVBStart[0]; in SetupStreams()896 sRVBPlay[1] = sRVBStart[1]; in SetupStreams()
52 int * sRVBPlay[2]; variable