Searched refs:sSearchPath (Results 1 – 5 of 5) sorted by relevance
191 const char *sSearchPath = "challenges"; in addChallenges() local298 sstrcpy(sPath, sSearchPath); in addChallenges()304 WZ_PHYSFS_enumerateFiles(sSearchPath, [&](const char *i) -> bool { in addChallenges()334 ssprintf(sPath, "%s/%s", sSearchPath, i); in addChallenges()
774 const char *sSearchPath = "multiplay/skirmish/"; in readAIs() local778 sstrcpy(basepath, sSearchPath); in readAIs()
138 StdStrBuf sSearchPath(Config.General.UserDataPath); in OnPlayerSelContextAdd() local140 for (DirectoryIterator i(sSearchPath.getData()); (szFn=*i); i++) in OnPlayerSelContextAdd()322 StdStrBuf sSearchPath(Config.General.UserDataPath); in OnShown() local325 for (DirectoryIterator i(sSearchPath.getData()); (szFn=*i); i++) in OnShown()
618 StdStrBuf sSearchPath(Config.General.UserDataPath); in UpdatePlayerList() local620 for (DirectoryIterator i(sSearchPath.getData()); (szFn=*i); i++) in UpdatePlayerList()
451 StdStrBuf sSearchPath; const char *szSearchPath; in SetByCore() local456 sSearchPath.Copy(szFilename, SLen(szFilename) - SLen(szFilenameC4)); in SetByCore()457 szSearchPath = sSearchPath.getData(); in SetByCore()