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Searched refs:sShortestPath (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DMedical.cc205 INT16 sShortestPath = 1000, sPathCost, sOtherMedicPathCost; in FindBestPatient() local
307 if ( sPathCost > sShortestPath ) in FindBestPatient()
314 sShortestPath = sPathCost; in FindBestPatient()
H A DPanicButtons.cc36 INT16 sPathCost, sShortestPath = 1000; in MakeClosestEnemyChosenOne() local
153 if (sPathCost < sShortestPath) in MakeClosestEnemyChosenOne()
155 sShortestPath = sPathCost; in MakeClosestEnemyChosenOne()
H A DFindLocations.cc1267 INT16 sGridNo,sClosestLand = NOWHERE,sPathCost,sShortestPath = 1000; in FindNearestUngassedLand() local
1344 if (sPathCost < sShortestPath) in FindNearestUngassedLand()
1347 sShortestPath = sPathCost; in FindNearestUngassedLand()
H A DAIUtils.cc1408 INT16 sPathCost, sClosestFriend = NOWHERE, sShortestPath = 1000, sClimbGridNo; in ClosestReachableFriendInTrouble() local
1449 if (sPathCost < sShortestPath) in ClosestReachableFriendInTrouble()
1460 sShortestPath = sPathCost; in ClosestReachableFriendInTrouble()