Searched refs:sShortestPath (Results 1 – 4 of 4) sorted by relevance
205 INT16 sShortestPath = 1000, sPathCost, sOtherMedicPathCost; in FindBestPatient() local307 if ( sPathCost > sShortestPath ) in FindBestPatient()314 sShortestPath = sPathCost; in FindBestPatient()
36 INT16 sPathCost, sShortestPath = 1000; in MakeClosestEnemyChosenOne() local153 if (sPathCost < sShortestPath) in MakeClosestEnemyChosenOne()155 sShortestPath = sPathCost; in MakeClosestEnemyChosenOne()
1267 INT16 sGridNo,sClosestLand = NOWHERE,sPathCost,sShortestPath = 1000; in FindNearestUngassedLand() local1344 if (sPathCost < sShortestPath) in FindNearestUngassedLand()1347 sShortestPath = sPathCost; in FindNearestUngassedLand()
1408 INT16 sPathCost, sClosestFriend = NOWHERE, sShortestPath = 1000, sClimbGridNo; in ClosestReachableFriendInTrouble() local1449 if (sPathCost < sShortestPath) in ClosestReachableFriendInTrouble()1460 sShortestPath = sPathCost; in ClosestReachableFriendInTrouble()