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Searched refs:sSweetGridNo (Results 1 – 8 of 8) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Add.cc71 soldier.sGridNo = sSweetGridNo; in FindGridNoFromSweetSpot()
163 soldier.sGridNo = sSweetGridNo; in FindGridNoFromSweetSpotThroughPeople()
255 soldier.sGridNo = sSweetGridNo; in FindGridNoFromSweetSpotWithStructData()
266 return( sSweetGridNo ); in FindGridNoFromSweetSpotWithStructData()
414 soldier.sGridNo = sSweetGridNo; in FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst()
425 return( sSweetGridNo ); in FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst()
568 INT16 sSweetGridNo; in FindGridNoFromSweetSpotWithStructDataFromSoldier() local
586 soldier.sGridNo = sSweetGridNo; in FindGridNoFromSweetSpotWithStructDataFromSoldier()
724 if ( sSweetGridNo == sGridNo ) in FindGridNoFromSweetSpotExcludingSweetSpot()
784 if ( sSweetGridNo == sGridNo ) in FindGridNoFromSweetSpotExcludingSweetSpotInQuardent()
[all …]
H A DSoldier_Add.h8 UINT16 FindGridNoFromSweetSpot(const SOLDIERTYPE* pSoldier, INT16 sSweetGridNo, INT8 ubRadius);
11 UINT16 FindGridNoFromSweetSpotThroughPeople(const SOLDIERTYPE* pSoldier, INT16 sSweetGridNo, INT8 u…
14 UINT16 FindGridNoFromSweetSpotExcludingSweetSpot(const SOLDIERTYPE* pSoldier, INT16 sSweetGridNo, I…
16 …etSpotExcludingSweetSpotInQuardent(const SOLDIERTYPE* pSoldier, INT16 sSweetGridNo, INT8 ubRadius,…
19 UINT16 FindRandomGridNoFromSweetSpot(const SOLDIERTYPE* pSoldier, INT16 sSweetGridNo, INT8 ubRadius…
36 …tSpotWithStructData( SOLDIERTYPE *pSoldier, UINT16 usAnimState, INT16 sSweetGridNo, INT8 ubRadius,…
H A DRotting_Corpses.cc1086 INT16 sSweetGridNo; in FindNearestAvailableGridNoForCorpse() local
1110 sSweetGridNo = pDef->sGridNo; in FindNearestAvailableGridNoForCorpse()
1124 soldier.sGridNo = sSweetGridNo; in FindNearestAvailableGridNoForCorpse()
1137 sGridNo = sSweetGridNo + (WORLD_COLS * cnt1) + cnt2; in FindNearestAvailableGridNoForCorpse()
1153 leftmost = ( ( sSweetGridNo + ( WORLD_COLS * cnt1 ) )/ WORLD_COLS ) * WORLD_COLS; in FindNearestAvailableGridNoForCorpse()
1157 sGridNo = sSweetGridNo + ( WORLD_COLS * cnt1 ) + cnt2; in FindNearestAvailableGridNoForCorpse()
1188 uiRange = GetRangeInCellCoordsFromGridNoDiff( sSweetGridNo, sGridNo ); in FindNearestAvailableGridNoForCorpse()
H A DHandle_Items.h123 INT16 FindNearestAvailableGridNoForItem( INT16 sSweetGridNo, INT8 ubRadius );
H A DHandle_Items.cc3445 INT16 FindNearestAvailableGridNoForItem( INT16 sSweetGridNo, INT8 ubRadius ) in FindNearestAvailableGridNoForItem() argument
3470 soldier.sGridNo = sSweetGridNo; in FindNearestAvailableGridNoForItem()
3483 sGridNo = sSweetGridNo + (WORLD_COLS * cnt1) + cnt2; in FindNearestAvailableGridNoForItem()
3499 leftmost = ( ( sSweetGridNo + ( WORLD_COLS * cnt1 ) )/ WORLD_COLS ) * WORLD_COLS; in FindNearestAvailableGridNoForItem()
3503 sGridNo = sSweetGridNo + ( WORLD_COLS * cnt1 ) + cnt2; in FindNearestAvailableGridNoForItem()
3510 uiRange = GetRangeInCellCoordsFromGridNoDiff( sSweetGridNo, sGridNo ); in FindNearestAvailableGridNoForItem()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DExit_Grids.h32 UINT16 FindGridNoFromSweetSpotCloseToExitGrid(const SOLDIERTYPE* pSoldier, INT16 sSweetGridNo, INT8…
H A DExit_Grids.cc206 …eetSpotCloseToExitGrid(const SOLDIERTYPE* const pSoldier, const INT16 sSweetGridNo, const INT8 ubR… in FindGridNoFromSweetSpotCloseToExitGrid() argument
238 if ( !GetExitGrid( sSweetGridNo, &ExitGrid ) ) in FindGridNoFromSweetSpotCloseToExitGrid()
H A DPhysics.cc1823 static UINT16 RandomGridFromRadius(INT16 sSweetGridNo, INT8 ubMinRadius, INT8 ubMaxRadius);
2306 static UINT16 RandomGridFromRadius(INT16 sSweetGridNo, INT8 ubMinRadius, INT8 ubMaxRadius) in RandomGridFromRadius() argument
2315 return( sSweetGridNo ); in RandomGridFromRadius()
2338 leftmost = ( ( sSweetGridNo + ( WORLD_COLS * sY ) )/ WORLD_COLS ) * WORLD_COLS; in RandomGridFromRadius()
2340 sGridNo = sSweetGridNo + ( WORLD_COLS * sY ) + sX; in RandomGridFromRadius()
2342 if ( sGridNo == sSweetGridNo ) in RandomGridFromRadius()