Searched refs:sSweetGridNo (Results 1 – 8 of 8) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Soldier_Add.cc | 71 soldier.sGridNo = sSweetGridNo; in FindGridNoFromSweetSpot() 163 soldier.sGridNo = sSweetGridNo; in FindGridNoFromSweetSpotThroughPeople() 255 soldier.sGridNo = sSweetGridNo; in FindGridNoFromSweetSpotWithStructData() 266 return( sSweetGridNo ); in FindGridNoFromSweetSpotWithStructData() 414 soldier.sGridNo = sSweetGridNo; in FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst() 425 return( sSweetGridNo ); in FindGridNoFromSweetSpotWithStructDataUsingGivenDirectionFirst() 568 INT16 sSweetGridNo; in FindGridNoFromSweetSpotWithStructDataFromSoldier() local 586 soldier.sGridNo = sSweetGridNo; in FindGridNoFromSweetSpotWithStructDataFromSoldier() 724 if ( sSweetGridNo == sGridNo ) in FindGridNoFromSweetSpotExcludingSweetSpot() 784 if ( sSweetGridNo == sGridNo ) in FindGridNoFromSweetSpotExcludingSweetSpotInQuardent() [all …]
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H A D | Soldier_Add.h | 8 UINT16 FindGridNoFromSweetSpot(const SOLDIERTYPE* pSoldier, INT16 sSweetGridNo, INT8 ubRadius); 11 UINT16 FindGridNoFromSweetSpotThroughPeople(const SOLDIERTYPE* pSoldier, INT16 sSweetGridNo, INT8 u… 14 UINT16 FindGridNoFromSweetSpotExcludingSweetSpot(const SOLDIERTYPE* pSoldier, INT16 sSweetGridNo, I… 16 …etSpotExcludingSweetSpotInQuardent(const SOLDIERTYPE* pSoldier, INT16 sSweetGridNo, INT8 ubRadius,… 19 UINT16 FindRandomGridNoFromSweetSpot(const SOLDIERTYPE* pSoldier, INT16 sSweetGridNo, INT8 ubRadius… 36 …tSpotWithStructData( SOLDIERTYPE *pSoldier, UINT16 usAnimState, INT16 sSweetGridNo, INT8 ubRadius,…
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H A D | Rotting_Corpses.cc | 1086 INT16 sSweetGridNo; in FindNearestAvailableGridNoForCorpse() local 1110 sSweetGridNo = pDef->sGridNo; in FindNearestAvailableGridNoForCorpse() 1124 soldier.sGridNo = sSweetGridNo; in FindNearestAvailableGridNoForCorpse() 1137 sGridNo = sSweetGridNo + (WORLD_COLS * cnt1) + cnt2; in FindNearestAvailableGridNoForCorpse() 1153 leftmost = ( ( sSweetGridNo + ( WORLD_COLS * cnt1 ) )/ WORLD_COLS ) * WORLD_COLS; in FindNearestAvailableGridNoForCorpse() 1157 sGridNo = sSweetGridNo + ( WORLD_COLS * cnt1 ) + cnt2; in FindNearestAvailableGridNoForCorpse() 1188 uiRange = GetRangeInCellCoordsFromGridNoDiff( sSweetGridNo, sGridNo ); in FindNearestAvailableGridNoForCorpse()
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H A D | Handle_Items.h | 123 INT16 FindNearestAvailableGridNoForItem( INT16 sSweetGridNo, INT8 ubRadius );
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H A D | Handle_Items.cc | 3445 INT16 FindNearestAvailableGridNoForItem( INT16 sSweetGridNo, INT8 ubRadius ) in FindNearestAvailableGridNoForItem() argument 3470 soldier.sGridNo = sSweetGridNo; in FindNearestAvailableGridNoForItem() 3483 sGridNo = sSweetGridNo + (WORLD_COLS * cnt1) + cnt2; in FindNearestAvailableGridNoForItem() 3499 leftmost = ( ( sSweetGridNo + ( WORLD_COLS * cnt1 ) )/ WORLD_COLS ) * WORLD_COLS; in FindNearestAvailableGridNoForItem() 3503 sGridNo = sSweetGridNo + ( WORLD_COLS * cnt1 ) + cnt2; in FindNearestAvailableGridNoForItem() 3510 uiRange = GetRangeInCellCoordsFromGridNoDiff( sSweetGridNo, sGridNo ); in FindNearestAvailableGridNoForItem()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Exit_Grids.h | 32 UINT16 FindGridNoFromSweetSpotCloseToExitGrid(const SOLDIERTYPE* pSoldier, INT16 sSweetGridNo, INT8…
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H A D | Exit_Grids.cc | 206 …eetSpotCloseToExitGrid(const SOLDIERTYPE* const pSoldier, const INT16 sSweetGridNo, const INT8 ubR… in FindGridNoFromSweetSpotCloseToExitGrid() argument 238 if ( !GetExitGrid( sSweetGridNo, &ExitGrid ) ) in FindGridNoFromSweetSpotCloseToExitGrid()
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H A D | Physics.cc | 1823 static UINT16 RandomGridFromRadius(INT16 sSweetGridNo, INT8 ubMinRadius, INT8 ubMaxRadius); 2306 static UINT16 RandomGridFromRadius(INT16 sSweetGridNo, INT8 ubMinRadius, INT8 ubMaxRadius) in RandomGridFromRadius() argument 2315 return( sSweetGridNo ); in RandomGridFromRadius() 2338 leftmost = ( ( sSweetGridNo + ( WORLD_COLS * sY ) )/ WORLD_COLS ) * WORLD_COLS; in RandomGridFromRadius() 2340 sGridNo = sSweetGridNo + ( WORLD_COLS * sY ) + sX; in RandomGridFromRadius() 2342 if ( sGridNo == sSweetGridNo ) in RandomGridFromRadius()
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