/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSHelper.h | 448 sTexDiffuse(other.sTexDiffuse), in Material() 471 sTexDiffuse(std::move(other.sTexDiffuse)), in Material() 498 sTexDiffuse = std::move(other.sTexDiffuse); 534 Texture sTexDiffuse; member
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H A D | 3DSLoader.h | 212 return !mScene->mMaterials[i].sTexDiffuse.mMapName.empty() || in ContainsTextures()
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H A D | 3DSConverter.cpp | 290 if (oldMat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial() 291 CopyTexture(mat, oldMat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSHelper.h | 404 , sTexDiffuse(std::move(other.sTexDiffuse)) in Material() 432 sTexDiffuse = std::move(other.sTexDiffuse); 468 Texture sTexDiffuse; member
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H A D | 3DSConverter.cpp | 87 if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 || in ReplaceDefaultMaterial() 321 if( oldMat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial() 322 CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1224 ParseTextureChunk(&mScene->mMaterials.back().sTexDiffuse); in ParseMaterialChunk()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | 3DSHelper.h | 396 Texture sTexDiffuse; member
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H A D | 3DSConverter.cpp | 78 if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 || in ReplaceDefaultMaterial() 309 if( oldMat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial() 310 CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
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H A D | ASELoader.cpp | 881 if( mat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial() 882 CopyASETexture(*mat.pcInstance,mat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1181 ParseTextureChunk(&mScene->mMaterials.back().sTexDiffuse); in ParseMaterialChunk()
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H A D | ASEParser.cpp | 655 ParseLV3MapBlock(mat.sTexDiffuse); in ParseLV2MaterialBlock()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSHelper.h | 404 Texture sTexDiffuse; member
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H A D | 3DSConverter.cpp | 84 if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 || in ReplaceDefaultMaterial() 315 if( oldMat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial() 316 CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
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H A D | ASELoader.cpp | 904 if( mat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial() 905 CopyASETexture(*mat.pcInstance,mat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSHelper.h | 403 Texture sTexDiffuse; member
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H A D | 3DSConverter.cpp | 83 if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 || in ReplaceDefaultMaterial() 314 if( oldMat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial() 315 CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
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H A D | ASELoader.cpp | 908 if( mat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial() 909 CopyASETexture(*mat.pcInstance,mat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1224 ParseTextureChunk(&mScene->mMaterials.back().sTexDiffuse); in ParseMaterialChunk()
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H A D | ASEParser.cpp | 657 ParseLV3MapBlock(mat.sTexDiffuse); in ParseLV2MaterialBlock()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSConverter.cpp | 86 if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 || in ReplaceDefaultMaterial() 319 if( oldMat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial() 320 CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
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H A D | 3DSHelper.h | 407 Texture sTexDiffuse; member
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H A D | ASELoader.cpp | 908 if( mat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial() 909 CopyASETexture(*mat.pcInstance,mat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/ |
H A D | ASELoader.cpp | 908 if( mat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial() 909 CopyASETexture(*mat.pcInstance,mat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
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H A D | ASEParser.cpp | 658 ParseLV3MapBlock(mat.sTexDiffuse); in ParseLV2MaterialBlock()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/ |
H A D | ASELoader.cpp | 893 if (mat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial() 894 CopyASETexture(*mat.pcInstance, mat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
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