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Searched refs:sTexDiffuse (Results 1 – 25 of 31) sorted by relevance

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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSHelper.h448 sTexDiffuse(other.sTexDiffuse), in Material()
471 sTexDiffuse(std::move(other.sTexDiffuse)), in Material()
498 sTexDiffuse = std::move(other.sTexDiffuse);
534 Texture sTexDiffuse; member
H A D3DSLoader.h212 return !mScene->mMaterials[i].sTexDiffuse.mMapName.empty() || in ContainsTextures()
H A D3DSConverter.cpp290 if (oldMat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial()
291 CopyTexture(mat, oldMat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSHelper.h404 , sTexDiffuse(std::move(other.sTexDiffuse)) in Material()
432 sTexDiffuse = std::move(other.sTexDiffuse);
468 Texture sTexDiffuse; member
H A D3DSConverter.cpp87 if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 || in ReplaceDefaultMaterial()
321 if( oldMat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial()
322 CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
H A D3DSLoader.cpp1224 ParseTextureChunk(&mScene->mMaterials.back().sTexDiffuse); in ParseMaterialChunk()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSHelper.h396 Texture sTexDiffuse; member
H A D3DSConverter.cpp78 if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 || in ReplaceDefaultMaterial()
309 if( oldMat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial()
310 CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
H A DASELoader.cpp881 if( mat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial()
882 CopyASETexture(*mat.pcInstance,mat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
H A D3DSLoader.cpp1181 ParseTextureChunk(&mScene->mMaterials.back().sTexDiffuse); in ParseMaterialChunk()
H A DASEParser.cpp655 ParseLV3MapBlock(mat.sTexDiffuse); in ParseLV2MaterialBlock()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSHelper.h404 Texture sTexDiffuse; member
H A D3DSConverter.cpp84 if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 || in ReplaceDefaultMaterial()
315 if( oldMat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial()
316 CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
H A DASELoader.cpp904 if( mat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial()
905 CopyASETexture(*mat.pcInstance,mat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSHelper.h403 Texture sTexDiffuse; member
H A D3DSConverter.cpp83 if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 || in ReplaceDefaultMaterial()
314 if( oldMat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial()
315 CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
H A DASELoader.cpp908 if( mat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial()
909 CopyASETexture(*mat.pcInstance,mat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
H A D3DSLoader.cpp1224 ParseTextureChunk(&mScene->mMaterials.back().sTexDiffuse); in ParseMaterialChunk()
H A DASEParser.cpp657 ParseLV3MapBlock(mat.sTexDiffuse); in ParseLV2MaterialBlock()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSConverter.cpp86 if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 || in ReplaceDefaultMaterial()
319 if( oldMat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial()
320 CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
H A D3DSHelper.h407 Texture sTexDiffuse; member
H A DASELoader.cpp908 if( mat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial()
909 CopyASETexture(*mat.pcInstance,mat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/
H A DASELoader.cpp908 if( mat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial()
909 CopyASETexture(*mat.pcInstance,mat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()
H A DASEParser.cpp658 ParseLV3MapBlock(mat.sTexDiffuse); in ParseLV2MaterialBlock()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/
H A DASELoader.cpp893 if (mat.sTexDiffuse.mMapName.length() > 0) in ConvertMaterial()
894 CopyASETexture(*mat.pcInstance, mat.sTexDiffuse, aiTextureType_DIFFUSE); in ConvertMaterial()

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