/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSHelper.h | 454 sTexShininess(other.sTexShininess), in Material() 477 sTexShininess(std::move(other.sTexShininess)), in Material() 504 sTexShininess = std::move(other.sTexShininess); 546 Texture sTexShininess; member
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H A D | 3DSLoader.h | 217 !mScene->mMaterials[i].sTexShininess.mMapName.empty() ; in ContainsTextures()
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H A D | 3DSConverter.cpp | 310 if (oldMat.sTexShininess.mMapName.length() > 0) in ConvertMaterial() 311 CopyTexture(mat, oldMat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSHelper.h | 410 , sTexShininess(std::move(other.sTexShininess)) in Material() 438 sTexShininess = std::move(other.sTexShininess); 480 Texture sTexShininess; member
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H A D | 3DSConverter.cpp | 92 mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 ) in ReplaceDefaultMaterial() 341 if( oldMat.sTexShininess.mMapName.length() > 0) in ConvertMaterial() 342 CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1236 ParseTextureChunk(&mScene->mMaterials.back().sTexShininess); in ParseMaterialChunk()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | 3DSHelper.h | 408 Texture sTexShininess; member
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H A D | 3DSConverter.cpp | 83 mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 ) in ReplaceDefaultMaterial() 329 if( oldMat.sTexShininess.mMapName.length() > 0) in ConvertMaterial() 330 CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
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H A D | ASELoader.cpp | 905 if( mat.sTexShininess.mMapName.length() > 0) in ConvertMaterial() 906 CopyASETexture(*mat.pcInstance,mat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1193 ParseTextureChunk(&mScene->mMaterials.back().sTexShininess); in ParseMaterialChunk()
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H A D | ASEParser.cpp | 696 ParseLV3MapBlock(mat.sTexShininess); in ParseLV2MaterialBlock()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSHelper.h | 416 Texture sTexShininess; member
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H A D | 3DSConverter.cpp | 89 mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 ) in ReplaceDefaultMaterial() 335 if( oldMat.sTexShininess.mMapName.length() > 0) in ConvertMaterial() 336 CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
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H A D | ASELoader.cpp | 928 if( mat.sTexShininess.mMapName.length() > 0) in ConvertMaterial() 929 CopyASETexture(*mat.pcInstance,mat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSHelper.h | 415 Texture sTexShininess; member
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H A D | 3DSConverter.cpp | 88 mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 ) in ReplaceDefaultMaterial() 334 if( oldMat.sTexShininess.mMapName.length() > 0) in ConvertMaterial() 335 CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
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H A D | ASELoader.cpp | 932 if( mat.sTexShininess.mMapName.length() > 0) in ConvertMaterial() 933 CopyASETexture(*mat.pcInstance,mat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1236 ParseTextureChunk(&mScene->mMaterials.back().sTexShininess); in ParseMaterialChunk()
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H A D | ASEParser.cpp | 698 ParseLV3MapBlock(mat.sTexShininess); in ParseLV2MaterialBlock()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSConverter.cpp | 91 mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 ) in ReplaceDefaultMaterial() 339 if( oldMat.sTexShininess.mMapName.length() > 0) in ConvertMaterial() 340 CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
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H A D | 3DSHelper.h | 419 Texture sTexShininess; member
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H A D | ASELoader.cpp | 932 if( mat.sTexShininess.mMapName.length() > 0) in ConvertMaterial() 933 CopyASETexture(*mat.pcInstance,mat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/ |
H A D | ASELoader.cpp | 932 if( mat.sTexShininess.mMapName.length() > 0) in ConvertMaterial() 933 CopyASETexture(*mat.pcInstance,mat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
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H A D | ASEParser.cpp | 699 ParseLV3MapBlock(mat.sTexShininess); in ParseLV2MaterialBlock()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/ |
H A D | ASELoader.cpp | 917 if (mat.sTexShininess.mMapName.length() > 0) in ConvertMaterial() 918 CopyASETexture(*mat.pcInstance, mat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
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