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Searched refs:sTexShininess (Results 1 – 25 of 31) sorted by relevance

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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSHelper.h454 sTexShininess(other.sTexShininess), in Material()
477 sTexShininess(std::move(other.sTexShininess)), in Material()
504 sTexShininess = std::move(other.sTexShininess);
546 Texture sTexShininess; member
H A D3DSLoader.h217 !mScene->mMaterials[i].sTexShininess.mMapName.empty() ; in ContainsTextures()
H A D3DSConverter.cpp310 if (oldMat.sTexShininess.mMapName.length() > 0) in ConvertMaterial()
311 CopyTexture(mat, oldMat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSHelper.h410 , sTexShininess(std::move(other.sTexShininess)) in Material()
438 sTexShininess = std::move(other.sTexShininess);
480 Texture sTexShininess; member
H A D3DSConverter.cpp92 mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 ) in ReplaceDefaultMaterial()
341 if( oldMat.sTexShininess.mMapName.length() > 0) in ConvertMaterial()
342 CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
H A D3DSLoader.cpp1236 ParseTextureChunk(&mScene->mMaterials.back().sTexShininess); in ParseMaterialChunk()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSHelper.h408 Texture sTexShininess; member
H A D3DSConverter.cpp83 mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 ) in ReplaceDefaultMaterial()
329 if( oldMat.sTexShininess.mMapName.length() > 0) in ConvertMaterial()
330 CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
H A DASELoader.cpp905 if( mat.sTexShininess.mMapName.length() > 0) in ConvertMaterial()
906 CopyASETexture(*mat.pcInstance,mat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
H A D3DSLoader.cpp1193 ParseTextureChunk(&mScene->mMaterials.back().sTexShininess); in ParseMaterialChunk()
H A DASEParser.cpp696 ParseLV3MapBlock(mat.sTexShininess); in ParseLV2MaterialBlock()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSHelper.h416 Texture sTexShininess; member
H A D3DSConverter.cpp89 mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 ) in ReplaceDefaultMaterial()
335 if( oldMat.sTexShininess.mMapName.length() > 0) in ConvertMaterial()
336 CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
H A DASELoader.cpp928 if( mat.sTexShininess.mMapName.length() > 0) in ConvertMaterial()
929 CopyASETexture(*mat.pcInstance,mat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSHelper.h415 Texture sTexShininess; member
H A D3DSConverter.cpp88 mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 ) in ReplaceDefaultMaterial()
334 if( oldMat.sTexShininess.mMapName.length() > 0) in ConvertMaterial()
335 CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
H A DASELoader.cpp932 if( mat.sTexShininess.mMapName.length() > 0) in ConvertMaterial()
933 CopyASETexture(*mat.pcInstance,mat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
H A D3DSLoader.cpp1236 ParseTextureChunk(&mScene->mMaterials.back().sTexShininess); in ParseMaterialChunk()
H A DASEParser.cpp698 ParseLV3MapBlock(mat.sTexShininess); in ParseLV2MaterialBlock()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSConverter.cpp91 mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 ) in ReplaceDefaultMaterial()
339 if( oldMat.sTexShininess.mMapName.length() > 0) in ConvertMaterial()
340 CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
H A D3DSHelper.h419 Texture sTexShininess; member
H A DASELoader.cpp932 if( mat.sTexShininess.mMapName.length() > 0) in ConvertMaterial()
933 CopyASETexture(*mat.pcInstance,mat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/
H A DASELoader.cpp932 if( mat.sTexShininess.mMapName.length() > 0) in ConvertMaterial()
933 CopyASETexture(*mat.pcInstance,mat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()
H A DASEParser.cpp699 ParseLV3MapBlock(mat.sTexShininess); in ParseLV2MaterialBlock()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/
H A DASELoader.cpp917 if (mat.sTexShininess.mMapName.length() > 0) in ConvertMaterial()
918 CopyASETexture(*mat.pcInstance, mat.sTexShininess, aiTextureType_SHININESS); in ConvertMaterial()

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