/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSHelper.h | 450 sTexSpecular(other.sTexSpecular), in Material() 473 sTexSpecular(std::move(other.sTexSpecular)), in Material() 500 sTexSpecular = std::move(other.sTexSpecular); 538 Texture sTexSpecular; member
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H A D | 3DSLoader.h | 216 !mScene->mMaterials[i].sTexSpecular.mMapName.empty() || in ContainsTextures()
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H A D | 3DSConverter.cpp | 294 if (oldMat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial() 295 CopyTexture(mat, oldMat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSHelper.h | 406 , sTexSpecular(std::move(other.sTexSpecular)) in Material() 434 sTexSpecular = std::move(other.sTexSpecular); 472 Texture sTexSpecular; member
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H A D | 3DSConverter.cpp | 91 mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 || in ReplaceDefaultMaterial() 325 if( oldMat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial() 326 CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1240 ParseTextureChunk(&mScene->mMaterials.back().sTexSpecular); in ParseMaterialChunk()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | 3DSHelper.h | 400 Texture sTexSpecular; member
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H A D | 3DSConverter.cpp | 82 mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 || in ReplaceDefaultMaterial() 313 if( oldMat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial() 314 CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
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H A D | ASELoader.cpp | 885 if( mat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial() 886 CopyASETexture(*mat.pcInstance,mat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1197 ParseTextureChunk(&mScene->mMaterials.back().sTexSpecular); in ParseMaterialChunk()
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H A D | ASEParser.cpp | 669 ParseLV3MapBlock(mat.sTexSpecular); in ParseLV2MaterialBlock()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSHelper.h | 408 Texture sTexSpecular; member
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H A D | 3DSConverter.cpp | 88 mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 || in ReplaceDefaultMaterial() 319 if( oldMat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial() 320 CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
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H A D | ASELoader.cpp | 908 if( mat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial() 909 CopyASETexture(*mat.pcInstance,mat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSHelper.h | 407 Texture sTexSpecular; member
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H A D | 3DSConverter.cpp | 87 mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 || in ReplaceDefaultMaterial() 318 if( oldMat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial() 319 CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
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H A D | ASELoader.cpp | 912 if( mat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial() 913 CopyASETexture(*mat.pcInstance,mat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
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H A D | 3DSLoader.cpp | 1240 ParseTextureChunk(&mScene->mMaterials.back().sTexSpecular); in ParseMaterialChunk()
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H A D | ASEParser.cpp | 671 ParseLV3MapBlock(mat.sTexSpecular); in ParseLV2MaterialBlock()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSConverter.cpp | 90 mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 || in ReplaceDefaultMaterial() 323 if( oldMat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial() 324 CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
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H A D | 3DSHelper.h | 411 Texture sTexSpecular; member
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H A D | ASELoader.cpp | 912 if( mat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial() 913 CopyASETexture(*mat.pcInstance,mat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/ |
H A D | ASELoader.cpp | 912 if( mat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial() 913 CopyASETexture(*mat.pcInstance,mat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
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H A D | ASEParser.cpp | 672 ParseLV3MapBlock(mat.sTexSpecular); in ParseLV2MaterialBlock()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/ |
H A D | ASELoader.cpp | 897 if (mat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial() 898 CopyASETexture(*mat.pcInstance, mat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
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