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Searched refs:sTexSpecular (Results 1 – 25 of 31) sorted by relevance

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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/
H A D3DSHelper.h450 sTexSpecular(other.sTexSpecular), in Material()
473 sTexSpecular(std::move(other.sTexSpecular)), in Material()
500 sTexSpecular = std::move(other.sTexSpecular);
538 Texture sTexSpecular; member
H A D3DSLoader.h216 !mScene->mMaterials[i].sTexSpecular.mMapName.empty() || in ContainsTextures()
H A D3DSConverter.cpp294 if (oldMat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial()
295 CopyTexture(mat, oldMat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/
H A D3DSHelper.h406 , sTexSpecular(std::move(other.sTexSpecular)) in Material()
434 sTexSpecular = std::move(other.sTexSpecular);
472 Texture sTexSpecular; member
H A D3DSConverter.cpp91 mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 || in ReplaceDefaultMaterial()
325 if( oldMat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial()
326 CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
H A D3DSLoader.cpp1240 ParseTextureChunk(&mScene->mMaterials.back().sTexSpecular); in ParseMaterialChunk()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A D3DSHelper.h400 Texture sTexSpecular; member
H A D3DSConverter.cpp82 mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 || in ReplaceDefaultMaterial()
313 if( oldMat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial()
314 CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
H A DASELoader.cpp885 if( mat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial()
886 CopyASETexture(*mat.pcInstance,mat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
H A D3DSLoader.cpp1197 ParseTextureChunk(&mScene->mMaterials.back().sTexSpecular); in ParseMaterialChunk()
H A DASEParser.cpp669 ParseLV3MapBlock(mat.sTexSpecular); in ParseLV2MaterialBlock()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A D3DSHelper.h408 Texture sTexSpecular; member
H A D3DSConverter.cpp88 mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 || in ReplaceDefaultMaterial()
319 if( oldMat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial()
320 CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
H A DASELoader.cpp908 if( mat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial()
909 CopyASETexture(*mat.pcInstance,mat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A D3DSHelper.h407 Texture sTexSpecular; member
H A D3DSConverter.cpp87 mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 || in ReplaceDefaultMaterial()
318 if( oldMat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial()
319 CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
H A DASELoader.cpp912 if( mat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial()
913 CopyASETexture(*mat.pcInstance,mat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
H A D3DSLoader.cpp1240 ParseTextureChunk(&mScene->mMaterials.back().sTexSpecular); in ParseMaterialChunk()
H A DASEParser.cpp671 ParseLV3MapBlock(mat.sTexSpecular); in ParseLV2MaterialBlock()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A D3DSConverter.cpp90 mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 || in ReplaceDefaultMaterial()
323 if( oldMat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial()
324 CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
H A D3DSHelper.h411 Texture sTexSpecular; member
H A DASELoader.cpp912 if( mat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial()
913 CopyASETexture(*mat.pcInstance,mat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/
H A DASELoader.cpp912 if( mat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial()
913 CopyASETexture(*mat.pcInstance,mat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()
H A DASEParser.cpp672 ParseLV3MapBlock(mat.sTexSpecular); in ParseLV2MaterialBlock()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/
H A DASELoader.cpp897 if (mat.sTexSpecular.mMapName.length() > 0) in ConvertMaterial()
898 CopyASETexture(*mat.pcInstance, mat.sTexSpecular, aiTextureType_SPECULAR); in ConvertMaterial()

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