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Searched refs:sZLevelOverride (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Ani.cc530 pSoldier->sZLevelOverride = -1; in AdjustToNextAnimationFrame()
774 pSoldier->sZLevelOverride = TOPMOST_Z_LEVEL; in AdjustToNextAnimationFrame()
787 pSoldier->sZLevelOverride = TOPMOST_Z_LEVEL; in AdjustToNextAnimationFrame()
793 pSoldier->sZLevelOverride = -1; in AdjustToNextAnimationFrame()
H A DSoldier_Control.h635 INT16 sZLevelOverride; member
H A DLoadSaveSoldierType.cc367 EXTR_I16(d, s->sZLevelOverride) in ExtractSoldierType()
877 INJ_I16(d, s->sZLevelOverride) in InjectSoldierType()
H A DSoldier_Create.cc949 s.sZLevelOverride = -1; in InitSoldierStruct()
H A DSoldier_Control.cc1699 pSoldier->sZLevelOverride = -1; in EVENT_InitNewSoldierAnim()
1991 s.sZLevelOverride = -1; in SetSoldierGridNo()
1996 s.sZLevelOverride = TOPMOST_Z_LEVEL; in SetSoldierGridNo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DRenderWorld.cc1105 else if (s.sZLevelOverride != -1) in RenderTiles()
1107 sZLevel = s.sZLevelOverride; in RenderTiles()