Searched refs:sZLevelOverride (Results 1 – 6 of 6) sorted by relevance
530 pSoldier->sZLevelOverride = -1; in AdjustToNextAnimationFrame()774 pSoldier->sZLevelOverride = TOPMOST_Z_LEVEL; in AdjustToNextAnimationFrame()787 pSoldier->sZLevelOverride = TOPMOST_Z_LEVEL; in AdjustToNextAnimationFrame()793 pSoldier->sZLevelOverride = -1; in AdjustToNextAnimationFrame()
635 INT16 sZLevelOverride; member
367 EXTR_I16(d, s->sZLevelOverride) in ExtractSoldierType()877 INJ_I16(d, s->sZLevelOverride) in InjectSoldierType()
949 s.sZLevelOverride = -1; in InitSoldierStruct()
1699 pSoldier->sZLevelOverride = -1; in EVENT_InitNewSoldierAnim()1991 s.sZLevelOverride = -1; in SetSoldierGridNo()1996 s.sZLevelOverride = TOPMOST_Z_LEVEL; in SetSoldierGridNo()
1105 else if (s.sZLevelOverride != -1) in RenderTiles()1107 sZLevel = s.sZLevelOverride; in RenderTiles()