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Searched refs:s_bHasAllocatedMemory (Results 1 – 1 of 1) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_lowlevel.cpp2748 static bool s_bHasAllocatedMemory = false; variable
2756 s_bHasAllocatedMemory = true; in SteamNetworkingSockets_Malloc()
2762 s_bHasAllocatedMemory = true; in SteamNetworkingSockets_Realloc()
2776 Assert( !s_bHasAllocatedMemory ); // Too late! in SteamNetworkingSockets_SetCustomMemoryAllocator()