Searched refs:s_blitzstruggledie1 (Results 1 – 4 of 4) sorted by relevance
121 extern statetype s_blitzstruggledie1;
161 &s_blitzstruggledie1,
321 statetype s_blitzstruggledie1 = {false,SPR_BLITZ_RISE2,20,T_ReallyDead,0,&s_blitzstruggledead}; variable
3520 NewState(ob,&s_blitzstruggledie1); in BeginEnemyFatality()