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Searched refs:s_electro_shot1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp3218 extern statetype s_electro_shot1;
3249 statetype s_electro_shot1 = { 0, SPR_DEMO, 1, T_Projectile, nullptr, &s_electro_shot2 }; variable
3250 statetype s_electro_shot2 = { 0, SPR_DEMO, 1, T_Projectile, nullptr, &s_electro_shot1 };
H A D3d_main.cpp4019 extern statetype s_electro_shot1;
4303 &s_electro_shot1,
4589 s_electro_shot1.shapenum = SPR_ELEC_SHOT1; in initialize_states()