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Searched refs:s_goldmorph5 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp4091 extern statetype s_goldmorph5;
4375 &s_goldmorph5,
4658 s_goldmorph5.shapenum = SPR_GOLD_MORPH5; in initialize_states()
H A D3d_act2.cpp4795 statetype s_goldmorph4 = { 0, SPR_DEMO, 10, nullptr, nullptr, &s_goldmorph5 };
4796 statetype s_goldmorph5 = { 0, SPR_DEMO, 10, nullptr, nullptr, &s_goldmorph6 }; variable
H A D3d_def.h3964 extern statetype s_goldmorph5;