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Searched refs:s_goldmorphwait1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp1205 extern statetype s_goldmorphwait1;
1318 NewState(ob, &s_goldmorphwait1); in DamageActor()
H A D3d_act2.cpp4737 extern statetype s_goldmorphwait1;
4790 statetype s_goldmorphwait1 = { 0, SPR_DEMO, 10, nullptr, T_GoldMorphWait, &s_goldmorphwait1 }; variable
H A D3d_main.cpp4086 extern statetype s_goldmorphwait1;
4370 &s_goldmorphwait1,
4653 s_goldmorphwait1.shapenum = SPR_GOLD_WRIST_1; in initialize_states()