Searched refs:s_gunsmoke1 (Results 1 – 5 of 5) sorted by relevance
274 extern statetype s_gunsmoke1;
419 &s_gunsmoke1 ,
1912 NewState(new,&s_gunsmoke1); in SpawnStaticDamage()
715 statetype s_gunsmoke1 = {false,GUNSMOKE1,2,NULL,0,&s_gunsmoke2}; variable
655 NewState(new,&s_gunsmoke1); in SpawnGunSmoke()