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Searched refs:s_liquid_move (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp3262 extern statetype s_liquid_move;
3307 statetype s_liquid_move = { 0, SPR_DEMO, 14, T_LiquidMove, T_ChangeShape, &s_liquid_move }; variable
3317 statetype s_liquid_fall3 = { 0, SPR_DEMO, 15, nullptr, nullptr, &s_liquid_move };
H A D3d_state.cpp1810 NewState(ob, &s_liquid_move); in FirstSighting()
H A D3d_main.cpp4027 extern statetype s_liquid_move;
4311 &s_liquid_move,
4595 s_liquid_move.shapenum = SPR_LIQUID_M1; in initialize_states()
H A D3d_def.h3941 extern statetype s_liquid_move;