Searched refs:s_liquid_move (Results 1 – 4 of 4) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_act2.cpp | 3262 extern statetype s_liquid_move; 3307 statetype s_liquid_move = { 0, SPR_DEMO, 14, T_LiquidMove, T_ChangeShape, &s_liquid_move }; variable 3317 statetype s_liquid_fall3 = { 0, SPR_DEMO, 15, nullptr, nullptr, &s_liquid_move };
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H A D | 3d_state.cpp | 1810 NewState(ob, &s_liquid_move); in FirstSighting()
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H A D | 3d_main.cpp | 4027 extern statetype s_liquid_move; 4311 &s_liquid_move, 4595 s_liquid_move.shapenum = SPR_LIQUID_M1; in initialize_states()
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H A D | 3d_def.h | 3941 extern statetype s_liquid_move;
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