Searched refs:s_redlinkhit (Results 1 – 4 of 4) sorted by relevance
553 extern statetype s_redlinkhit;
1055 &s_redlinkhit ,
2561 NewState(victim,&s_redlinkhit); in MissileHitActor()9646 else if ((ob!=SNAKEEND) && (ob->state == &s_redlinkhit)) in T_GenericMove()9647 NewState((objtype*)(ob->whatever),&s_redlinkhit); in T_GenericMove()9941 NewState((objtype*)(ob->whatever),&s_redlinkhit); in T_DarkSnakeChase()
1649 statetype s_redlinkhit = {false,THDIE1,35,T_GenericMove,0,&s_darkmonksnakelink}; variable