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Searched refs:s_rent_path1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp2920 extern statetype s_rent_path1;
2952 statetype s_rent_path1 = { 1, SPR_DEMO, 20, T_Path, nullptr, &s_rent_path1s }; variable
2957 statetype s_rent_path4 = { 1, SPR_DEMO, 15, T_Path, nullptr, &s_rent_path1 };
3682 SpawnNewObj(tilex, tiley, &s_rent_path1); in SpawnPatrol()
H A D3d_main.cpp3905 extern statetype s_rent_path1;
4189 &s_rent_path1,
4475 s_rent_path1.shapenum = SPR_RENT_W1_1; in initialize_states()