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Searched refs:s_rent_shoot1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp2931 extern statetype s_rent_shoot1;
2961 statetype s_rent_shoot1 = { 0, SPR_DEMO, 20, nullptr, nullptr, &s_rent_shoot2 }; variable
4202 NewState(ob, &s_rent_shoot1); in DoAttack()
H A D3d_main.cpp3912 extern statetype s_rent_shoot1;
4196 &s_rent_shoot1,
4482 s_rent_shoot1.shapenum = SPR_RENT_SHOOT1; in initialize_states()