Searched refs:s_scout_path1 (Results 1 – 3 of 3) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_act2.cpp | 3718 SpawnNewObj(tilex, tiley, &s_scout_path1); in SpawnPatrol() 3726 SpawnNewObj(tilex, tiley, &s_scout_path1); in SpawnPatrol() 4921 extern statetype s_scout_path1; 4942 statetype s_scout_path1 = { 1, SPR_DEMO, 15, T_Path, nullptr, &s_scout_path1 }; variable 4998 NewState(obj, &s_scout_path1); in T_PainThink()
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H A D | 3d_main.cpp | 4106 extern statetype s_scout_path1; 4390 &s_scout_path1, 4673 s_scout_path1.shapenum = SPR_GSCOUT_W1_1 - SPR_GSCOUT_W1_1; in initialize_states()
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H A D | 3d_def.h | 3984 extern statetype s_scout_path1;
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