Home
last modified time | relevance | path

Searched refs:s_scout_path1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp3718 SpawnNewObj(tilex, tiley, &s_scout_path1); in SpawnPatrol()
3726 SpawnNewObj(tilex, tiley, &s_scout_path1); in SpawnPatrol()
4921 extern statetype s_scout_path1;
4942 statetype s_scout_path1 = { 1, SPR_DEMO, 15, T_Path, nullptr, &s_scout_path1 }; variable
4998 NewState(obj, &s_scout_path1); in T_PainThink()
H A D3d_main.cpp4106 extern statetype s_scout_path1;
4390 &s_scout_path1,
4673 s_scout_path1.shapenum = SPR_GSCOUT_W1_1 - SPR_GSCOUT_W1_1; in initialize_states()
H A D3d_def.h3984 extern statetype s_scout_path1;