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Searched refs:s_terrot_shoot1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp5172 extern statetype s_terrot_shoot1;
5191 statetype s_terrot_shoot1 = { 0, SPR_DEMO, 10, nullptr, T_Shoot, &s_terrot_shoot2 }; variable
5249 NewState(ob, &s_terrot_shoot1); in T_Seek()
H A D3d_main.cpp4124 extern statetype s_terrot_shoot1;
4408 &s_terrot_shoot1,
4684 s_terrot_shoot1.shapenum = SPR_TERROT_FIRE_1; in initialize_states()