Searched refs:s_tessVP (Results 1 – 1 of 1) sorted by relevance
259 ViewPort s_tessVP; variable2995 glUniformMatrix4fv( matloc, 1, GL_FALSE, (const GLfloat*)s_tessVP.vp_transform); in endCallbackD_GLSL()3040 s_tessVP = vp; in DrawRegion()