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Searched refs:s_vecRecentLocalConnectionIDs (Results 1 – 1 of 1) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.cpp31 static CUtlVectorFixed<uint16,k_nMaxRecentLocalConnectionIDs> s_vecRecentLocalConnectionIDs; variable
749 while ( s_vecRecentLocalConnectionIDs.Count() >= k_nMaxRecentLocalConnectionIDs ) in ~CSteamNetworkConnectionBase()
750 s_vecRecentLocalConnectionIDs.Remove( 0 ); in ~CSteamNetworkConnectionBase()
751 s_vecRecentLocalConnectionIDs.AddToTail( (uint16)m_unConnectionIDLocal ); in ~CSteamNetworkConnectionBase()
1026 if ( s_vecRecentLocalConnectionIDs.HasElement( (uint16)m_unConnectionIDLocal ) ) in BInitConnection()