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Searched refs:saberActive (Results 1 – 25 of 30) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_consolecmds.cpp106 …if ( (cg.snap->ps.saberActive && cg.snap->ps.saberInFlight) || cg.snap->ps.stats[STAT_HEALTH] <= 0) in CG_ToggleBinoculars()
154 …if ( (cg.snap->ps.saberActive && cg.snap->ps.saberInFlight) || cg.snap->ps.stats[STAT_HEALTH] <= 0… in CG_ToggleLAGoggles()
H A Dcg_weapons.cpp1103 …if ( cent->gent->client->ps.saberActive && cent->gent->client->ps.saberLength < cent->gent->client… in CG_AddViewWeapon()
2450 if ( cg_entities[0].currentState.saberActive ) in CG_Weapon_f()
2452 cg_entities[0].gent->client->ps.saberActive = qfalse; in CG_Weapon_f()
2465 cg_entities[0].gent->client->ps.saberActive = qtrue; in CG_Weapon_f()
H A Dcg_ents.cpp182 cent->currentState.saberActive == qfalse ) in CG_AddRefEntWithTransportEffect()
588 …t->gent->owner->client && cg_entities[cent->currentState.otherEntityNum].currentState.saberActive ) in CG_General()
650 if ( cent->gent->owner->client && cent->currentState.saberActive ) in CG_General()
H A Dcg_event.cpp509 cent->currentState.saberActive = qfalse; in CG_EntityEvent()
H A Dcg_camera.cpp110 if ( g_entities[0].client->ps.saberInFlight && g_entities[0].client->ps.saberActive ) in CGCam_Enable()
H A Dcg_players.cpp4123 …lient && ( cent->currentState.saberInFlight || !cent->gent->client->ps.saberActive/*!cent->current… in CG_StopWeaponSounds()
5194 cent->gent->client->ps.saberActive = qfalse; in CG_Player()
5196 …if ( /*!cent->currentState.saberActive ||*/ !cent->gent->client->ps.saberActive || cent->gent->cli… in CG_Player()
5796 if ( !cent->gent->client->ps.saberActive )//!cent->currentState.saberActive ) in CG_Player()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Jedi.cpp209 if ( NPC->client->ps.saberActive || in Jedi_CheckCloak()
275 if ( NPC->client->ps.saberActive ) in Jedi_AggressionErosion()
277 NPC->client->ps.saberActive = qfalse; in Jedi_AggressionErosion()
666 NPC->client->ps.saberActive = qtrue; in Jedi_Advance()
804 NPC->client->ps.saberActive = qtrue; in Jedi_CombatDistance()
813 NPC->client->ps.saberActive = qtrue; in Jedi_CombatDistance()
2535 NPC->client->ps.saberActive = qtrue; in Jedi_SaberBlock()
2610 NPC->client->ps.saberActive = qtrue; in Jedi_EvasionSaber()
3454 NPC->client->ps.saberActive = qfalse; in Jedi_CombatIdle()
4661 self->client->ps.saberActive = qtrue; in Jedi_Ambush()
[all …]
H A Dbg_misc.cpp596 s->saberActive = ps->saberActive; in PlayerStateToEntityState()
H A DAI_Grenadier.cpp516 …emy->client||NPC->enemy->client->ps.weapon != WP_SABER||!NPC->enemy->client->ps.saberActive) )//128 in NPC_BSGrenadier_Attack()
533 …->client && NPC->enemy->client->ps.weapon == WP_SABER && NPC->enemy->client->ps.saberActive) )//256 in NPC_BSGrenadier_Attack()
H A Dg_main.cpp325 …if ( ent->s.weapon == WP_SABER && ent->client && !ent->client->ps.saberActive && ent->enemy != pla… in G_DynamicMusicUpdate()
1178 if ( player->client->ps.weapon == WP_SABER && player->client->ps.saberActive ) in G_PlayerGuiltDeath()
1181 player->client->ps.saberActive = qfalse; in G_PlayerGuiltDeath()
H A Dg_client.cpp699 int saberActive; in Player_RestoreFromPrevLevel() local
718 &saberActive, in Player_RestoreFromPrevLevel()
723 client->ps.saberActive = (saberActive ? qtrue : qfalse); in Player_RestoreFromPrevLevel()
1667 client->ps.saberActive = qfalse; in ClientSpawn()
H A Dwp_saber.cpp2571 ent->client->ps.saberActive = qfalse; in WP_SaberDamageTrace()
2992 ent->client->ps.saberActive && in WP_SaberDamageTrace()
3946 if ( self->client->ps.saberActive ) in WP_RunSaber()
4175 self->client->ps.saberActive = qtrue; in WP_SaberLaunch()
4215 if ( self->client->ps.saberActive ) in WP_SaberLose()
4274 self->client->ps.saberActive = qtrue; in WP_SaberCatch()
4324 self->client->ps.saberActive = qfalse; in WP_SaberDrop()
4520 if ( self->client->ps.saberActive ) in WP_SaberThrow()
4542 if ( self->client->ps.saberActive ) in WP_SaberThrow()
4550 if ( self->client->ps.saberActive ) in WP_SaberThrow()
[all …]
H A DNPC_spawn.cpp213 ent->client->ps.saberActive = qfalse; in NPC_SetMiscDefaultData()
305 ent->client->ps.saberActive = qfalse; in NPC_SetMiscDefaultData()
H A Dg_active.cpp1107 ent->client->ps.saberActive = g_entities[0].client->ps.saberActive; in G_MatchPlayerWeapon()
1721 ent->client->ps.saberActive = ent->owner->alt_fire; in ExitEmplacedWeapon()
H A Dbg_pmove.cpp5236 if ( pm->ps->weapon == WP_SABER && pm->ps->saberActive ) in PM_Footsteps()
5270 if ( pm->ps->clientNum && pm->ps->weapon == WP_SABER && pm->ps->saberActive ) in PM_Footsteps()
5585 pm->ps->saberActive = qfalse; in PM_BeginWeaponChange()
5650 pm->ps->saberActive = qtrue; in PM_FinishWeaponChange()
5873 …else if ( pm->ps->saberBlocked <= BLOCKED_ATK_BOUNCE || !pm->ps->saberActive || (newMove < LS_PARR… in PM_SetSaberMove()
7474 if ( !pm->ps->saberActive ) in PM_WeaponLightsaber()
7476 pm->ps->saberActive = qtrue; in PM_WeaponLightsaber()
7964 if ( pm->gent && pm->gent->client && pm->ps->saberActive && pm->ps->saberInFlight ) in PM_Weapon()
H A Dg_cmds.cpp1002 ent->client->ps.saberActive = qfalse; in G_Victory()
H A Dg_weapon.cpp788 self->alt_fire = activator->client->ps.saberActive; in emplaced_gun_use()
H A Dg_items.cpp300 other->client->ps.saberActive = qtrue; in Pickup_Weapon()
H A DNPC_behavior.cpp1408 || (NPC->enemy->s.weapon == WP_SABER&&NPC->enemy->client&&NPC->enemy->client->ps.saberActive) in NPC_CheckSurrender()
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h1643 qboolean saberActive; // -- JK2 -- variable
1954 saved_game.write<int32_t>(saberActive); in sg_export()
2123 saved_game.read<int32_t>(saberActive); in sg_import()
2426 qboolean saberActive; member
2490 saved_game.write<int32_t>(saberActive); in sg_export()
2546 saved_game.read<int32_t>(saberActive); in sg_import()
H A Dmsg.cpp588 { NETF(saberActive), 4 },
1006 { PSF(saberActive), 8 },
/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_ccmds.cpp127 pState->saberActive, in SV_Player_EndOfLevelSave()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_misc.cpp648 s->saberActive = ps->SaberActive();//WHY is this on the entityState_t, too??? in PlayerStateToEntityState()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_event.cpp509 cent->currentState.saberActive = qfalse; in CG_EntityEvent()
H A Dcg_ents.cpp211 cent->currentState.saberActive == qfalse ) in CG_AddRefEntWithTransportEffect()
670 if ( cent->gent->owner->client && cent->currentState.saberActive ) in CG_General()

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