/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_consolecmds.cpp | 106 …if ( (cg.snap->ps.saberActive && cg.snap->ps.saberInFlight) || cg.snap->ps.stats[STAT_HEALTH] <= 0) in CG_ToggleBinoculars() 154 …if ( (cg.snap->ps.saberActive && cg.snap->ps.saberInFlight) || cg.snap->ps.stats[STAT_HEALTH] <= 0… in CG_ToggleLAGoggles()
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H A D | cg_weapons.cpp | 1103 …if ( cent->gent->client->ps.saberActive && cent->gent->client->ps.saberLength < cent->gent->client… in CG_AddViewWeapon() 2450 if ( cg_entities[0].currentState.saberActive ) in CG_Weapon_f() 2452 cg_entities[0].gent->client->ps.saberActive = qfalse; in CG_Weapon_f() 2465 cg_entities[0].gent->client->ps.saberActive = qtrue; in CG_Weapon_f()
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H A D | cg_ents.cpp | 182 cent->currentState.saberActive == qfalse ) in CG_AddRefEntWithTransportEffect() 588 …t->gent->owner->client && cg_entities[cent->currentState.otherEntityNum].currentState.saberActive ) in CG_General() 650 if ( cent->gent->owner->client && cent->currentState.saberActive ) in CG_General()
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H A D | cg_event.cpp | 509 cent->currentState.saberActive = qfalse; in CG_EntityEvent()
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H A D | cg_camera.cpp | 110 if ( g_entities[0].client->ps.saberInFlight && g_entities[0].client->ps.saberActive ) in CGCam_Enable()
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H A D | cg_players.cpp | 4123 …lient && ( cent->currentState.saberInFlight || !cent->gent->client->ps.saberActive/*!cent->current… in CG_StopWeaponSounds() 5194 cent->gent->client->ps.saberActive = qfalse; in CG_Player() 5196 …if ( /*!cent->currentState.saberActive ||*/ !cent->gent->client->ps.saberActive || cent->gent->cli… in CG_Player() 5796 if ( !cent->gent->client->ps.saberActive )//!cent->currentState.saberActive ) in CG_Player()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | AI_Jedi.cpp | 209 if ( NPC->client->ps.saberActive || in Jedi_CheckCloak() 275 if ( NPC->client->ps.saberActive ) in Jedi_AggressionErosion() 277 NPC->client->ps.saberActive = qfalse; in Jedi_AggressionErosion() 666 NPC->client->ps.saberActive = qtrue; in Jedi_Advance() 804 NPC->client->ps.saberActive = qtrue; in Jedi_CombatDistance() 813 NPC->client->ps.saberActive = qtrue; in Jedi_CombatDistance() 2535 NPC->client->ps.saberActive = qtrue; in Jedi_SaberBlock() 2610 NPC->client->ps.saberActive = qtrue; in Jedi_EvasionSaber() 3454 NPC->client->ps.saberActive = qfalse; in Jedi_CombatIdle() 4661 self->client->ps.saberActive = qtrue; in Jedi_Ambush() [all …]
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H A D | bg_misc.cpp | 596 s->saberActive = ps->saberActive; in PlayerStateToEntityState()
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H A D | AI_Grenadier.cpp | 516 …emy->client||NPC->enemy->client->ps.weapon != WP_SABER||!NPC->enemy->client->ps.saberActive) )//128 in NPC_BSGrenadier_Attack() 533 …->client && NPC->enemy->client->ps.weapon == WP_SABER && NPC->enemy->client->ps.saberActive) )//256 in NPC_BSGrenadier_Attack()
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H A D | g_main.cpp | 325 …if ( ent->s.weapon == WP_SABER && ent->client && !ent->client->ps.saberActive && ent->enemy != pla… in G_DynamicMusicUpdate() 1178 if ( player->client->ps.weapon == WP_SABER && player->client->ps.saberActive ) in G_PlayerGuiltDeath() 1181 player->client->ps.saberActive = qfalse; in G_PlayerGuiltDeath()
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H A D | g_client.cpp | 699 int saberActive; in Player_RestoreFromPrevLevel() local 718 &saberActive, in Player_RestoreFromPrevLevel() 723 client->ps.saberActive = (saberActive ? qtrue : qfalse); in Player_RestoreFromPrevLevel() 1667 client->ps.saberActive = qfalse; in ClientSpawn()
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H A D | wp_saber.cpp | 2571 ent->client->ps.saberActive = qfalse; in WP_SaberDamageTrace() 2992 ent->client->ps.saberActive && in WP_SaberDamageTrace() 3946 if ( self->client->ps.saberActive ) in WP_RunSaber() 4175 self->client->ps.saberActive = qtrue; in WP_SaberLaunch() 4215 if ( self->client->ps.saberActive ) in WP_SaberLose() 4274 self->client->ps.saberActive = qtrue; in WP_SaberCatch() 4324 self->client->ps.saberActive = qfalse; in WP_SaberDrop() 4520 if ( self->client->ps.saberActive ) in WP_SaberThrow() 4542 if ( self->client->ps.saberActive ) in WP_SaberThrow() 4550 if ( self->client->ps.saberActive ) in WP_SaberThrow() [all …]
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H A D | NPC_spawn.cpp | 213 ent->client->ps.saberActive = qfalse; in NPC_SetMiscDefaultData() 305 ent->client->ps.saberActive = qfalse; in NPC_SetMiscDefaultData()
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H A D | g_active.cpp | 1107 ent->client->ps.saberActive = g_entities[0].client->ps.saberActive; in G_MatchPlayerWeapon() 1721 ent->client->ps.saberActive = ent->owner->alt_fire; in ExitEmplacedWeapon()
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H A D | bg_pmove.cpp | 5236 if ( pm->ps->weapon == WP_SABER && pm->ps->saberActive ) in PM_Footsteps() 5270 if ( pm->ps->clientNum && pm->ps->weapon == WP_SABER && pm->ps->saberActive ) in PM_Footsteps() 5585 pm->ps->saberActive = qfalse; in PM_BeginWeaponChange() 5650 pm->ps->saberActive = qtrue; in PM_FinishWeaponChange() 5873 …else if ( pm->ps->saberBlocked <= BLOCKED_ATK_BOUNCE || !pm->ps->saberActive || (newMove < LS_PARR… in PM_SetSaberMove() 7474 if ( !pm->ps->saberActive ) in PM_WeaponLightsaber() 7476 pm->ps->saberActive = qtrue; in PM_WeaponLightsaber() 7964 if ( pm->gent && pm->gent->client && pm->ps->saberActive && pm->ps->saberInFlight ) in PM_Weapon()
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H A D | g_cmds.cpp | 1002 ent->client->ps.saberActive = qfalse; in G_Victory()
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H A D | g_weapon.cpp | 788 self->alt_fire = activator->client->ps.saberActive; in emplaced_gun_use()
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H A D | g_items.cpp | 300 other->client->ps.saberActive = qtrue; in Pickup_Weapon()
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H A D | NPC_behavior.cpp | 1408 || (NPC->enemy->s.weapon == WP_SABER&&NPC->enemy->client&&NPC->enemy->client->ps.saberActive) in NPC_CheckSurrender()
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | q_shared.h | 1643 qboolean saberActive; // -- JK2 -- variable 1954 saved_game.write<int32_t>(saberActive); in sg_export() 2123 saved_game.read<int32_t>(saberActive); in sg_import() 2426 qboolean saberActive; member 2490 saved_game.write<int32_t>(saberActive); in sg_export() 2546 saved_game.read<int32_t>(saberActive); in sg_import()
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H A D | msg.cpp | 588 { NETF(saberActive), 4 }, 1006 { PSF(saberActive), 8 },
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/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_ccmds.cpp | 127 pState->saberActive, in SV_Player_EndOfLevelSave()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_misc.cpp | 648 s->saberActive = ps->SaberActive();//WHY is this on the entityState_t, too??? in PlayerStateToEntityState()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_event.cpp | 509 cent->currentState.saberActive = qfalse; in CG_EntityEvent()
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H A D | cg_ents.cpp | 211 cent->currentState.saberActive == qfalse ) in CG_AddRefEntWithTransportEffect() 670 if ( cent->gent->owner->client && cent->currentState.saberActive ) in CG_General()
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