Searched refs:saberEntityState (Results 1 – 12 of 12) sorted by relevance
519 ent->client->ps.saberEntityState = SES_LEAVING; in WP_SaberInitBladeData()531 ent->client->ps.saberEntityState = SES_LEAVING; in WP_SaberInitBladeData()2994 ent->client->ps.saberEntityState != SES_RETURNING ) in WP_SaberDamageTrace()3987 || self->client->ps.saberEntityState == SES_RETURNING in WP_RunSaber()4065 if ( self->client->ps.saberEntityState == SES_RETURNING ) in WP_RunSaber()4166 self->client->ps.saberEntityState = SES_LEAVING; in WP_SaberLaunch()4248 self->client->ps.saberEntityState = SES_LEAVING; in WP_SaberCatch()4290 self->client->ps.saberEntityState = SES_RETURNING; in WP_SaberReturn()4322 self->client->ps.saberEntityState = SES_RETURNING; in WP_SaberDrop()4514 if ( self->client->ps.saberEntityState == SES_LEAVING ) in WP_SaberThrow()[all …]
788 && NPC->client->ps.saberEntityState == SES_LEAVING //not returning yet in Jedi_CombatDistance()2647 …ient->ps.saberEntityNum != ENTITYNUM_NONE && NPC->enemy->client->ps.saberEntityState != SES_RETURN… in Jedi_EvasionSaber()
7966 if ( pm->gent->client->ps.saberEntityState == SES_RETURNING ) in PM_Weapon()
1015 ent->client->ps.saberEntityState = SES_LEAVING; in WP_SaberInitBladeData()1031 ent->client->ps.saberEntityState = SES_LEAVING; in WP_SaberInitBladeData()5111 ent->client->ps.saberEntityState != SES_RETURNING ) in WP_SaberDamageTrace()6473 || self->client->ps.saberEntityState == SES_RETURNING in WP_RunSaber()6493 && self->client->ps.saberEntityState == SES_LEAVING ) in WP_RunSaber()6562 if ( self->client->ps.saberEntityState == SES_RETURNING in WP_RunSaber()6685 self->client->ps.saberEntityState = SES_LEAVING; in WP_SaberLaunch()6856 self->client->ps.saberEntityState = SES_LEAVING; in WP_SaberCatch()6907 self->client->ps.saberEntityState = SES_RETURNING; in WP_SaberReturn()6943 self->client->ps.saberEntityState = SES_RETURNING; in WP_SaberDrop()[all …]
1454 && NPC->client->ps.saberEntityState == SES_LEAVING //not returning yet in Jedi_CombatDistance()4191 && NPC->enemy->client->ps.saberEntityState != SES_RETURNING ) in Jedi_EvasionSaber()
13351 if ( pm->gent->client->ps.saberEntityState == SES_RETURNING ) in PM_Weapon()
181 cent->gent->owner->client->ps.saberEntityState == SES_RETURNING && in CG_AddRefEntWithTransportEffect()590 if ( cent->gent->owner->client->ps.saberEntityState == SES_RETURNING ) in CG_General()652 if ( cent->gent->owner->client->ps.saberEntityState == SES_RETURNING ) in CG_General()
210 cent->gent->owner->client->ps.saberEntityState == SES_RETURNING && in CG_AddRefEntWithTransportEffect()597 if ( cent->gent->owner->client->ps.saberEntityState == SES_RETURNING in CG_General()672 if ( cent->gent->owner->client->ps.saberEntityState == SES_RETURNING in CG_General()
1820 int saberEntityState; variable1997 saved_game.write<int32_t>(saberEntityState); in sg_export()2166 saved_game.read<int32_t>(saberEntityState); in sg_import()
6410 saberOwn->client->ps.saberEntityState = 0; in DownedSaberThink()6487 saberOwner->client->ps.saberEntityState = 1; in saberReactivate()6644 saberOwner->client->ps.saberEntityState = 1; in saberKnockOutOfHand()6963 saberOwner->client->ps.saberEntityState = 0; in saberBackToOwner()7047 saberOwner->client->ps.saberEntityState = 0; in saberBackToOwner()7164 saberOwn->client->ps.saberEntityState = 0; in saberFirstThrown()8611 if (!self->client->ps.saberEntityState && self->client->ps.saberEntityNum) in WP_SaberPositionUpdate()8648 self->client->ps.saberEntityState = 1; in WP_SaberPositionUpdate()8707 self->client->ps.saberEntityState = 0; in WP_SaberPositionUpdate()9086 self->client->ps.saberEntityState = 0; in WP_SaberPositionUpdate()
1484 && NPCS.NPC->client->ps.saberEntityState == SES_LEAVING //not returning yet in Jedi_CombatDistance()3390 …>ps.saberEntityNum != ENTITYNUM_NONE && NPCS.NPC->enemy->client->ps.saberEntityState != SES_RETURN… in Jedi_EvasionSaber()
1181 int saberEntityState; member