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Searched refs:saberEntityState (Results 1 – 12 of 12) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_saber.cpp519 ent->client->ps.saberEntityState = SES_LEAVING; in WP_SaberInitBladeData()
531 ent->client->ps.saberEntityState = SES_LEAVING; in WP_SaberInitBladeData()
2994 ent->client->ps.saberEntityState != SES_RETURNING ) in WP_SaberDamageTrace()
3987 || self->client->ps.saberEntityState == SES_RETURNING in WP_RunSaber()
4065 if ( self->client->ps.saberEntityState == SES_RETURNING ) in WP_RunSaber()
4166 self->client->ps.saberEntityState = SES_LEAVING; in WP_SaberLaunch()
4248 self->client->ps.saberEntityState = SES_LEAVING; in WP_SaberCatch()
4290 self->client->ps.saberEntityState = SES_RETURNING; in WP_SaberReturn()
4322 self->client->ps.saberEntityState = SES_RETURNING; in WP_SaberDrop()
4514 if ( self->client->ps.saberEntityState == SES_LEAVING ) in WP_SaberThrow()
[all …]
H A DAI_Jedi.cpp788 && NPC->client->ps.saberEntityState == SES_LEAVING //not returning yet in Jedi_CombatDistance()
2647 …ient->ps.saberEntityNum != ENTITYNUM_NONE && NPC->enemy->client->ps.saberEntityState != SES_RETURN… in Jedi_EvasionSaber()
H A Dbg_pmove.cpp7966 if ( pm->gent->client->ps.saberEntityState == SES_RETURNING ) in PM_Weapon()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_saber.cpp1015 ent->client->ps.saberEntityState = SES_LEAVING; in WP_SaberInitBladeData()
1031 ent->client->ps.saberEntityState = SES_LEAVING; in WP_SaberInitBladeData()
5111 ent->client->ps.saberEntityState != SES_RETURNING ) in WP_SaberDamageTrace()
6473 || self->client->ps.saberEntityState == SES_RETURNING in WP_RunSaber()
6493 && self->client->ps.saberEntityState == SES_LEAVING ) in WP_RunSaber()
6562 if ( self->client->ps.saberEntityState == SES_RETURNING in WP_RunSaber()
6685 self->client->ps.saberEntityState = SES_LEAVING; in WP_SaberLaunch()
6856 self->client->ps.saberEntityState = SES_LEAVING; in WP_SaberCatch()
6907 self->client->ps.saberEntityState = SES_RETURNING; in WP_SaberReturn()
6943 self->client->ps.saberEntityState = SES_RETURNING; in WP_SaberDrop()
[all …]
H A DAI_Jedi.cpp1454 && NPC->client->ps.saberEntityState == SES_LEAVING //not returning yet in Jedi_CombatDistance()
4191 && NPC->enemy->client->ps.saberEntityState != SES_RETURNING ) in Jedi_EvasionSaber()
H A Dbg_pmove.cpp13351 if ( pm->gent->client->ps.saberEntityState == SES_RETURNING ) in PM_Weapon()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_ents.cpp181 cent->gent->owner->client->ps.saberEntityState == SES_RETURNING && in CG_AddRefEntWithTransportEffect()
590 if ( cent->gent->owner->client->ps.saberEntityState == SES_RETURNING ) in CG_General()
652 if ( cent->gent->owner->client->ps.saberEntityState == SES_RETURNING ) in CG_General()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_ents.cpp210 cent->gent->owner->client->ps.saberEntityState == SES_RETURNING && in CG_AddRefEntWithTransportEffect()
597 if ( cent->gent->owner->client->ps.saberEntityState == SES_RETURNING in CG_General()
672 if ( cent->gent->owner->client->ps.saberEntityState == SES_RETURNING in CG_General()
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h1820 int saberEntityState; variable
1997 saved_game.write<int32_t>(saberEntityState); in sg_export()
2166 saved_game.read<int32_t>(saberEntityState); in sg_import()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dw_saber.c6410 saberOwn->client->ps.saberEntityState = 0; in DownedSaberThink()
6487 saberOwner->client->ps.saberEntityState = 1; in saberReactivate()
6644 saberOwner->client->ps.saberEntityState = 1; in saberKnockOutOfHand()
6963 saberOwner->client->ps.saberEntityState = 0; in saberBackToOwner()
7047 saberOwner->client->ps.saberEntityState = 0; in saberBackToOwner()
7164 saberOwn->client->ps.saberEntityState = 0; in saberFirstThrown()
8611 if (!self->client->ps.saberEntityState && self->client->ps.saberEntityNum) in WP_SaberPositionUpdate()
8648 self->client->ps.saberEntityState = 1; in WP_SaberPositionUpdate()
8707 self->client->ps.saberEntityState = 0; in WP_SaberPositionUpdate()
9086 self->client->ps.saberEntityState = 0; in WP_SaberPositionUpdate()
H A DNPC_AI_Jedi.c1484 && NPCS.NPC->client->ps.saberEntityState == SES_LEAVING //not returning yet in Jedi_CombatDistance()
3390 …>ps.saberEntityNum != ENTITYNUM_NONE && NPCS.NPC->enemy->client->ps.saberEntityState != SES_RETURN… in Jedi_EvasionSaber()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1181 int saberEntityState; member