Searched refs:saberHitWallSoundDebounceTime (Results 1 – 4 of 4) sorted by relevance
1822 int saberHitWallSoundDebounceTime; variable1999 saved_game.write<int32_t>(saberHitWallSoundDebounceTime); in sg_export()2168 saved_game.read<int32_t>(saberHitWallSoundDebounceTime); in sg_import()
1186 int saberHitWallSoundDebounceTime; member
4575 if ( cg.time - cent->gent->client->ps.saberHitWallSoundDebounceTime >= 100 ) in CG_AddSaberBlade()4577 cent->gent->client->ps.saberHitWallSoundDebounceTime = cg.time; in CG_AddSaberBlade()
6494 if ( cg.time - cent->gent->client->ps.saberHitWallSoundDebounceTime >= 100 ) in CG_AddSaberBladeGo()6496 cent->gent->client->ps.saberHitWallSoundDebounceTime = cg.time; in CG_AddSaberBladeGo()