/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_ccmds.cpp | 130 pState->saberLockTime in SV_Player_EndOfLevelSave() 191 pState->saberLockTime in SV_Player_EndOfLevelSave()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | wp_saber.cpp | 420 ent->client->ps.saberLockTime = 0; in WP_SaberInitBladeData() 1949 …attacker->client->ps.saberLockTime = defender->client->ps.saberLockTime = level.time + SABER_LOCK_… in WP_SabersCheckLock2() 3010 && ent->client->ps.saberLockTime < level.time in WP_SaberDamageTrace() 3449 if ( ent->client->ps.saberLockTime > level.time in WP_SaberDamageTrace() 5477 self->client->ps.saberLockTime = 0; in WP_ForceKnockdown() 5615 if ( self->client->ps.saberLockTime > level.time ) in ForceThrow() 5622 self->client->ps.saberLockTime = 0; in ForceThrow() 5679 self->client->ps.saberLockTime = 0; in ForceThrow() 6543 if ( self->client->ps.saberLockTime > level.time ) in ForceSpeed() 6576 if ( self->client->ps.saberLockTime > level.time ) in ForceHeal() [all …]
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H A D | AI_Jedi.cpp | 837 && NPC->enemy->client->ps.saberLockTime > level.time in Jedi_CombatDistance() 838 && NPC->client->ps.saberLockTime < level.time ) in Jedi_CombatDistance() 2596 && NPC->enemy->client->ps.saberLockTime > level.time ) in Jedi_EvasionSaber() 3493 && NPC->enemy->client->ps.saberLockTime > level.time in Jedi_AttackDecide() 3494 && NPC->client->ps.saberLockTime < level.time ) in Jedi_AttackDecide() 4961 if ( NPC->client->ps.saberLockTime > level.time ) in Jedi_Attack() 4965 && NPC->client->ps.saberLockTime < level.time + 5000 in Jedi_Attack()
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H A D | bg_pangles.cpp | 344 if ( ent->client->ps.saberLockTime > level.time ) in PM_AdjustAnglesForSaberLock()
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H A D | g_active.cpp | 1347 if ( ent->client->ps.saberLockTime > level.time ) in G_CheckClampUcmd() 1350 if ( ent->client->ps.saberLockTime - level.time > SABER_LOCK_DELAYED_TIME ) in G_CheckClampUcmd() 2003 …if ( ent->client->ps.saberLockTime > level.time && ent->client->ps.saberLockEnemy != ENTITYNUM_NON… in ClientThink_real()
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H A D | NPC.cpp | 1835 if ( NPC->client->ps.saberLockTime && NPC->client->ps.saberLockEnemy != ENTITYNUM_NONE ) in NPC_ExecuteBState()
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H A D | bg_pmove.cpp | 6323 pm->ps->saberLockTime = genemy->client->ps.saberLockTime = 0; in PM_SaberLockBreak() 6459 if ( pm->ps->saberLockTime <= level.time + 500 in PM_SaberLocked() 6474 else if ( pm->ps->saberLockTime < level.time ) in PM_SaberLocked()
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H A D | g_client.cpp | 721 &client->ps.saberLockTime in Player_RestoreFromPrevLevel()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_saber.cpp | 879 ent->client->ps.saberLockTime = 0; in WP_SaberInitBladeData() 3432 …attacker->client->ps.saberLockTime = defender->client->ps.saberLockTime = level.time + SABER_LOCK_… in WP_SabersCheckLock2() 4848 if ( !traceEnt->client->ps.saberLockTime in WP_SaberDamageTrace() 5127 && ent->client->ps.saberLockTime < level.time in WP_SaberDamageTrace() 5683 if ( ent->client->ps.saberLockTime > level.time ) in WP_SaberDamageTrace() 8516 if ( self->client->ps.saberLockTime > level.time ) in WP_ForceKnockdown() 8521 self->client->ps.saberLockTime = 0; in WP_ForceKnockdown() 8988 if ( self->client->ps.saberLockTime > level.time ) in ForceThrow() 8995 self->client->ps.saberLockTime = 0; in ForceThrow() 9052 self->client->ps.saberLockTime = 0; in ForceThrow() [all …]
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H A D | AI_Jedi.cpp | 1503 && NPC->enemy->client->ps.saberLockTime > level.time in Jedi_CombatDistance() 1504 && NPC->client->ps.saberLockTime < level.time ) in Jedi_CombatDistance() 4131 && NPC->enemy->client->ps.saberLockTime > level.time ) in Jedi_EvasionSaber() 5281 && NPC->enemy->client->ps.saberLockTime > level.time in Jedi_AttackDecide() 5282 && NPC->client->ps.saberLockTime < level.time ) in Jedi_AttackDecide() 6617 if ( NPC->client->ps.saberLockTime > level.time ) in Jedi_Attack() 6622 && NPC->client->ps.saberLockTime < level.time + 5000 in Jedi_Attack()
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H A D | g_cmds.cpp | 1066 && ent->client->ps.saberLockTime < level.time ) in G_SetTauntAnim()
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H A D | NPC.cpp | 2214 if ( NPC->client->ps.saberLockTime && NPC->client->ps.saberLockEnemy != ENTITYNUM_NONE ) in NPC_ExecuteBState()
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H A D | g_active.cpp | 2517 if ( ent->client->ps.saberLockTime > level.time ) in G_CheckClampUcmd() 2520 if ( ent->client->ps.saberLockTime - level.time > SABER_LOCK_DELAYED_TIME ) in G_CheckClampUcmd() 4788 …if ( ent->client->ps.saberLockTime > level.time && ent->client->ps.saberLockEnemy != ENTITYNUM_NON… in ClientThink_real()
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H A D | bg_pangles.cpp | 719 if ( ent->client->ps.saberLockTime > level.time ) in PM_AdjustAnglesForSaberLock()
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | msg.cpp | 1392 { PSF(saberLockTime), 32 }, 1548 { PSF(saberLockTime), 32 }, 1805 { PSF(saberLockTime), 32 },
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H A D | q_shared.h | 1171 int saberLockTime; member
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | q_shared.h | 1827 int saberLockTime; variable 2004 saved_game.write<int32_t>(saberLockTime); in sg_export() 2173 saved_game.read<int32_t>(saberLockTime); in sg_import()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Jedi.c | 1534 && NPCS.NPC->enemy->client->ps.saberLockTime > level.time in Jedi_CombatDistance() 1535 && NPCS.NPC->client->ps.saberLockTime < level.time ) in Jedi_CombatDistance() 3339 && NPCS.NPC->enemy->client->ps.saberLockTime > level.time ) in Jedi_EvasionSaber() 4315 && NPCS.NPC->enemy->client->ps.saberLockTime > level.time in Jedi_AttackDecide() 4316 && NPCS.NPC->client->ps.saberLockTime < level.time ) in Jedi_AttackDecide() 5827 if ( NPCS.NPC->client->ps.saberLockTime > level.time ) in Jedi_Attack() 5831 && NPCS.NPC->client->ps.saberLockTime < level.time + 5000 in Jedi_Attack()
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H A D | bg_saber.c | 1233 pm->ps->saberLockTime = genemy->saberLockTime = 0; in PM_SaberLockBreak() 2788 if ( pm->ps->saberLockTime > pm->cmd.serverTime ) in PM_WeaponLightsaber()
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H A D | NPC.c | 1577 if ( NPCS.NPC->client->ps.saberLockTime && NPCS.NPC->client->ps.saberLockEnemy != ENTITYNUM_NONE ) in NPC_ExecuteBState()
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H A D | bg_misc.c | 1735 if (ps->saberLockFrame || ps->saberLockTime > time) in BG_CanUseFPNow()
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H A D | w_saber.c | 1400 attacker->client->ps.saberLockTime = defender->client->ps.saberLockTime = level.time + 10000; in WP_SabersCheckLock2() 6589 …t || !saberOwner->client->ps.saberEntityNum || saberOwner->client->ps.saberLockTime > (level.time-… 6634 if (saberOwner->client->ps.saberLockTime > (level.time-100)) in saberKnockOutOfHand() 8735 if (self->client->ps.saberLockTime > level.time && self->client->ps.saberEntityNum) in WP_SaberPositionUpdate()
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H A D | g_active.c | 1629 && ent->client->ps.saberLockTime < level.time ) in G_SetTauntAnim() 2925 if (ent->client->ps.saberLockTime > level.time) in ClientThink_real()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_predict.c | 1252 if (cg.snap && cg.snap->ps.saberLockTime > cg.time) in CG_PredictPlayerState()
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H A D | cg_view.c | 2506 if (cg.snap && cg.snap->ps.saberLockTime > cg.time) in CG_DrawActiveFrame()
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