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Searched refs:saberLockTime (Results 1 – 25 of 34) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_ccmds.cpp130 pState->saberLockTime in SV_Player_EndOfLevelSave()
191 pState->saberLockTime in SV_Player_EndOfLevelSave()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_saber.cpp420 ent->client->ps.saberLockTime = 0; in WP_SaberInitBladeData()
1949 …attacker->client->ps.saberLockTime = defender->client->ps.saberLockTime = level.time + SABER_LOCK_… in WP_SabersCheckLock2()
3010 && ent->client->ps.saberLockTime < level.time in WP_SaberDamageTrace()
3449 if ( ent->client->ps.saberLockTime > level.time in WP_SaberDamageTrace()
5477 self->client->ps.saberLockTime = 0; in WP_ForceKnockdown()
5615 if ( self->client->ps.saberLockTime > level.time ) in ForceThrow()
5622 self->client->ps.saberLockTime = 0; in ForceThrow()
5679 self->client->ps.saberLockTime = 0; in ForceThrow()
6543 if ( self->client->ps.saberLockTime > level.time ) in ForceSpeed()
6576 if ( self->client->ps.saberLockTime > level.time ) in ForceHeal()
[all …]
H A DAI_Jedi.cpp837 && NPC->enemy->client->ps.saberLockTime > level.time in Jedi_CombatDistance()
838 && NPC->client->ps.saberLockTime < level.time ) in Jedi_CombatDistance()
2596 && NPC->enemy->client->ps.saberLockTime > level.time ) in Jedi_EvasionSaber()
3493 && NPC->enemy->client->ps.saberLockTime > level.time in Jedi_AttackDecide()
3494 && NPC->client->ps.saberLockTime < level.time ) in Jedi_AttackDecide()
4961 if ( NPC->client->ps.saberLockTime > level.time ) in Jedi_Attack()
4965 && NPC->client->ps.saberLockTime < level.time + 5000 in Jedi_Attack()
H A Dbg_pangles.cpp344 if ( ent->client->ps.saberLockTime > level.time ) in PM_AdjustAnglesForSaberLock()
H A Dg_active.cpp1347 if ( ent->client->ps.saberLockTime > level.time ) in G_CheckClampUcmd()
1350 if ( ent->client->ps.saberLockTime - level.time > SABER_LOCK_DELAYED_TIME ) in G_CheckClampUcmd()
2003 …if ( ent->client->ps.saberLockTime > level.time && ent->client->ps.saberLockEnemy != ENTITYNUM_NON… in ClientThink_real()
H A DNPC.cpp1835 if ( NPC->client->ps.saberLockTime && NPC->client->ps.saberLockEnemy != ENTITYNUM_NONE ) in NPC_ExecuteBState()
H A Dbg_pmove.cpp6323 pm->ps->saberLockTime = genemy->client->ps.saberLockTime = 0; in PM_SaberLockBreak()
6459 if ( pm->ps->saberLockTime <= level.time + 500 in PM_SaberLocked()
6474 else if ( pm->ps->saberLockTime < level.time ) in PM_SaberLocked()
H A Dg_client.cpp721 &client->ps.saberLockTime in Player_RestoreFromPrevLevel()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_saber.cpp879 ent->client->ps.saberLockTime = 0; in WP_SaberInitBladeData()
3432 …attacker->client->ps.saberLockTime = defender->client->ps.saberLockTime = level.time + SABER_LOCK_… in WP_SabersCheckLock2()
4848 if ( !traceEnt->client->ps.saberLockTime in WP_SaberDamageTrace()
5127 && ent->client->ps.saberLockTime < level.time in WP_SaberDamageTrace()
5683 if ( ent->client->ps.saberLockTime > level.time ) in WP_SaberDamageTrace()
8516 if ( self->client->ps.saberLockTime > level.time ) in WP_ForceKnockdown()
8521 self->client->ps.saberLockTime = 0; in WP_ForceKnockdown()
8988 if ( self->client->ps.saberLockTime > level.time ) in ForceThrow()
8995 self->client->ps.saberLockTime = 0; in ForceThrow()
9052 self->client->ps.saberLockTime = 0; in ForceThrow()
[all …]
H A DAI_Jedi.cpp1503 && NPC->enemy->client->ps.saberLockTime > level.time in Jedi_CombatDistance()
1504 && NPC->client->ps.saberLockTime < level.time ) in Jedi_CombatDistance()
4131 && NPC->enemy->client->ps.saberLockTime > level.time ) in Jedi_EvasionSaber()
5281 && NPC->enemy->client->ps.saberLockTime > level.time in Jedi_AttackDecide()
5282 && NPC->client->ps.saberLockTime < level.time ) in Jedi_AttackDecide()
6617 if ( NPC->client->ps.saberLockTime > level.time ) in Jedi_Attack()
6622 && NPC->client->ps.saberLockTime < level.time + 5000 in Jedi_Attack()
H A Dg_cmds.cpp1066 && ent->client->ps.saberLockTime < level.time ) in G_SetTauntAnim()
H A DNPC.cpp2214 if ( NPC->client->ps.saberLockTime && NPC->client->ps.saberLockEnemy != ENTITYNUM_NONE ) in NPC_ExecuteBState()
H A Dg_active.cpp2517 if ( ent->client->ps.saberLockTime > level.time ) in G_CheckClampUcmd()
2520 if ( ent->client->ps.saberLockTime - level.time > SABER_LOCK_DELAYED_TIME ) in G_CheckClampUcmd()
4788 …if ( ent->client->ps.saberLockTime > level.time && ent->client->ps.saberLockEnemy != ENTITYNUM_NON… in ClientThink_real()
H A Dbg_pangles.cpp719 if ( ent->client->ps.saberLockTime > level.time ) in PM_AdjustAnglesForSaberLock()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dmsg.cpp1392 { PSF(saberLockTime), 32 },
1548 { PSF(saberLockTime), 32 },
1805 { PSF(saberLockTime), 32 },
H A Dq_shared.h1171 int saberLockTime; member
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h1827 int saberLockTime; variable
2004 saved_game.write<int32_t>(saberLockTime); in sg_export()
2173 saved_game.read<int32_t>(saberLockTime); in sg_import()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Jedi.c1534 && NPCS.NPC->enemy->client->ps.saberLockTime > level.time in Jedi_CombatDistance()
1535 && NPCS.NPC->client->ps.saberLockTime < level.time ) in Jedi_CombatDistance()
3339 && NPCS.NPC->enemy->client->ps.saberLockTime > level.time ) in Jedi_EvasionSaber()
4315 && NPCS.NPC->enemy->client->ps.saberLockTime > level.time in Jedi_AttackDecide()
4316 && NPCS.NPC->client->ps.saberLockTime < level.time ) in Jedi_AttackDecide()
5827 if ( NPCS.NPC->client->ps.saberLockTime > level.time ) in Jedi_Attack()
5831 && NPCS.NPC->client->ps.saberLockTime < level.time + 5000 in Jedi_Attack()
H A Dbg_saber.c1233 pm->ps->saberLockTime = genemy->saberLockTime = 0; in PM_SaberLockBreak()
2788 if ( pm->ps->saberLockTime > pm->cmd.serverTime ) in PM_WeaponLightsaber()
H A DNPC.c1577 if ( NPCS.NPC->client->ps.saberLockTime && NPCS.NPC->client->ps.saberLockEnemy != ENTITYNUM_NONE ) in NPC_ExecuteBState()
H A Dbg_misc.c1735 if (ps->saberLockFrame || ps->saberLockTime > time) in BG_CanUseFPNow()
H A Dw_saber.c1400 attacker->client->ps.saberLockTime = defender->client->ps.saberLockTime = level.time + 10000; in WP_SabersCheckLock2()
6589 …t || !saberOwner->client->ps.saberEntityNum || saberOwner->client->ps.saberLockTime > (level.time-…
6634 if (saberOwner->client->ps.saberLockTime > (level.time-100)) in saberKnockOutOfHand()
8735 if (self->client->ps.saberLockTime > level.time && self->client->ps.saberEntityNum) in WP_SaberPositionUpdate()
H A Dg_active.c1629 && ent->client->ps.saberLockTime < level.time ) in G_SetTauntAnim()
2925 if (ent->client->ps.saberLockTime > level.time) in ClientThink_real()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_predict.c1252 if (cg.snap && cg.snap->ps.saberLockTime > cg.time) in CG_PredictPlayerState()
H A Dcg_view.c2506 if (cg.snap && cg.snap->ps.saberLockTime > cg.time) in CG_DrawActiveFrame()

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