Home
last modified time | relevance | path

Searched refs:sacked_types (Results 1 – 6 of 6) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dplayer.h914 void citySack(City* city, int& gold, std::list<guint32> *sacked_types);
1635 void doCitySack(City *c, int& gold, std::list<guint32> *sacked_types);
H A Dgame.cpp854 std::list<guint32> sacked_types; in invading_city() local
855 player->citySack(city, gold, &sacked_types); in invading_city()
856 city_sacked.emit(city, gold, sacked_types); in invading_city()
H A Dnetwork_player.cpp590 std::list<guint32> sacked_types; in decodeActionSack() local
591 doCitySack(city, gold, &sacked_types); in decodeActionSack()
H A Dplayer.cpp1759 void Player::doCitySack(City* c, int& gold, std::list<guint32> *sacked_types) in doCitySack() argument
1782 sacked_types->push_back(a->getTypeId()); in doCitySack()
1796 ssackingCity.emit(c, s, gold, *sacked_types); in doCitySack()
1800 void Player::citySack(City* c, int& gold, std::list<guint32> *sacked_types) in citySack() argument
1806 doCitySack(c, gold, sacked_types); in citySack()
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dgame-window.h294 void on_city_sacked(City *city, int gold, std::list<guint32> sacked_types);
H A Dgame-window.cpp2248 void GameWindow::on_city_sacked(City *city, int gold, std::list<guint32> sacked_types) in on_city_sacked() argument
2266 sacked_types.size()), sacked_types.size()); in on_city_sacked()
2290 for (std::list<guint32>::iterator it = sacked_types.begin(); it != sacked_types.end(); it++) in on_city_sacked()
2317 for (i = sacked_types.size(); i < 3; i++) in on_city_sacked()