Searched refs:sacked_types (Results 1 – 6 of 6) sorted by relevance
/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | player.h | 914 void citySack(City* city, int& gold, std::list<guint32> *sacked_types); 1635 void doCitySack(City *c, int& gold, std::list<guint32> *sacked_types);
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H A D | game.cpp | 854 std::list<guint32> sacked_types; in invading_city() local 855 player->citySack(city, gold, &sacked_types); in invading_city() 856 city_sacked.emit(city, gold, sacked_types); in invading_city()
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H A D | network_player.cpp | 590 std::list<guint32> sacked_types; in decodeActionSack() local 591 doCitySack(city, gold, &sacked_types); in decodeActionSack()
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H A D | player.cpp | 1759 void Player::doCitySack(City* c, int& gold, std::list<guint32> *sacked_types) in doCitySack() argument 1782 sacked_types->push_back(a->getTypeId()); in doCitySack() 1796 ssackingCity.emit(c, s, gold, *sacked_types); in doCitySack() 1800 void Player::citySack(City* c, int& gold, std::list<guint32> *sacked_types) in citySack() argument 1806 doCitySack(c, gold, sacked_types); in citySack()
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | game-window.h | 294 void on_city_sacked(City *city, int gold, std::list<guint32> sacked_types);
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H A D | game-window.cpp | 2248 void GameWindow::on_city_sacked(City *city, int gold, std::list<guint32> sacked_types) in on_city_sacked() argument 2266 sacked_types.size()), sacked_types.size()); in on_city_sacked() 2290 for (std::list<guint32>::iterator it = sacked_types.begin(); it != sacked_types.end(); it++) in on_city_sacked() 2317 for (i = sacked_types.size(); i < 3; i++) in on_city_sacked()
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