Searched refs:sampled_effect (Results 1 – 8 of 8) sorted by relevance
108 for (const auto& sampled_effect : sampled_effects_) { in HasActiveAnimationsOnCompositor() local109 if (sampled_effect->Effect() && in HasActiveAnimationsOnCompositor()118 for (const auto& sampled_effect : sampled_effects_) { in AffectsProperties() local129 for (const auto& sampled_effect : sampled_effects_) { in AffectsProperties() local130 if (sampled_effect->GetPriority() != priority) in AffectsProperties()145 if (sampled_effect->Effect() && sampled_effect->Effect()->HasRevert()) in HasRevert()174 if (sampled_effect->GetPriority() != priority || in ActiveInterpolations()197 if (sampled_effect.WillNeverChange()) { in RemoveRedundantSampledEffects()204 for (auto& sampled_effect : sampled_effects_) { in RemoveRedundantSampledEffects() local205 if (!sampled_effect->Interpolations().IsEmpty()) in RemoveRedundantSampledEffects()[all …]
58 void Add(SampledEffect* sampled_effect) { in Add() argument59 sampled_effects_.push_back(sampled_effect); in Add()
547 auto* sampled_effect = in ApplyEffects() local549 sampled_effect->MutableInterpolations().swap(interpolations); in ApplyEffects()550 sampled_effect_ = sampled_effect; in ApplyEffects()552 sampled_effect); in ApplyEffects()
215 "sampled_effect.cc",216 "sampled_effect.h",
108 for (const auto& sampled_effect : sampled_effects_) { in HasActiveAnimationsOnCompositor() local109 if (sampled_effect->Effect() && in HasActiveAnimationsOnCompositor()118 for (const auto& sampled_effect : sampled_effects_) { in AffectsProperties() local143 for (const auto& sampled_effect : sampled_effects) { in ActiveInterpolations() local150 if (sampled_effect->GetPriority() != priority || in ActiveInterpolations()172 SampledEffect& sampled_effect = *sampled_effects_[i]; in RemoveRedundantSampledEffects() local173 if (sampled_effect.WillNeverChange()) { in RemoveRedundantSampledEffects()180 for (auto& sampled_effect : sampled_effects_) { in RemoveRedundantSampledEffects() local181 if (!sampled_effect->Interpolations().IsEmpty()) in RemoveRedundantSampledEffects()182 sampled_effects_[new_size++].Swap(sampled_effect); in RemoveRedundantSampledEffects()[all …]
57 void Add(SampledEffect* sampled_effect) { in Add() argument58 sampled_effects_.push_back(sampled_effect); in Add()
491 auto* sampled_effect = in ApplyEffects() local493 sampled_effect->MutableInterpolations().swap(interpolations); in ApplyEffects()494 sampled_effect_ = sampled_effect; in ApplyEffects()496 sampled_effect); in ApplyEffects()
205 "sampled_effect.cc",206 "sampled_effect.h",