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Searched refs:sanitize_mul (Results 1 – 14 of 14) sorted by relevance

/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_shader_disk_cache.cpp274 bool sanitize_mul; in LoadDecompiledEntry() local
275 if (!LoadObjectFromPrecompiled(sanitize_mul)) { in LoadDecompiledEntry()
291 entry.sanitize_mul = sanitize_mul; in LoadDecompiledEntry()
298 bool sanitize_mul) { in SaveDecompiledFile() argument
300 !SaveObjectToPrecompiled(unique_identifier) || !SaveObjectToPrecompiled(sanitize_mul) || in SaveDecompiledFile()
350 bool sanitize_mul) { in SaveDecompiled() argument
358 if (!SaveDecompiledFile(unique_identifier, code, sanitize_mul)) { in SaveDecompiled()
H A Dgl_shader_decompiler.cpp271 bool sanitize_mul) in GLSLGenerator() argument
274 outputreg_getter(outputreg_getter), sanitize_mul(sanitize_mul) { in GLSLGenerator()
463 if (sanitize_mul) { in CompileInstr()
494 if (sanitize_mul) { in CompileInstr()
500 if (sanitize_mul) { in CompileInstr()
517 if (!sanitize_mul) { in CompileInstr()
527 if (!sanitize_mul) { in CompileInstr()
637 if (sanitize_mul) { in CompileInstr()
819 if (sanitize_mul) { in Generate()
918 const bool sanitize_mul; member in OpenGL::ShaderDecompiler::GLSLGenerator
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H A Dgl_shader_disk_cache.h82 bool sanitize_mul; member
113 bool sanitize_mul);
132 bool sanitize_mul);
H A Dgl_shader_decompiler.h27 const RegGetter& outputreg_getter, bool sanitize_mul);
H A Dgl_shader_manager.cpp510 decomp->second.sanitize_mul != VideoCore::g_hw_shader_accurate_mul) { in LoadDiskCache()
577 bool sanitize_mul = false; in LoadDiskCache() local
590 sanitize_mul = conf.state.sanitize_mul; in LoadDiskCache()
611 disk_cache.SaveDecompiled(unique_identifier, *result, sanitize_mul); in LoadDiskCache()
H A Dgl_shader_gen.h159 bool sanitize_mul; member
H A Dgl_shader_gen.cpp267 sanitize_mul = VideoCore::g_hw_shader_accurate_mul; in Init()
1693 get_output_reg, config.state.sanitize_mul); in GenerateVertexShader()
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_shader_disk_cache.cpp274 bool sanitize_mul; in LoadDecompiledEntry() local
275 if (!LoadObjectFromPrecompiled(sanitize_mul)) { in LoadDecompiledEntry()
291 entry.sanitize_mul = sanitize_mul; in LoadDecompiledEntry()
298 bool sanitize_mul) { in SaveDecompiledFile() argument
300 !SaveObjectToPrecompiled(unique_identifier) || !SaveObjectToPrecompiled(sanitize_mul) || in SaveDecompiledFile()
350 bool sanitize_mul) { in SaveDecompiled() argument
358 if (!SaveDecompiledFile(unique_identifier, code, sanitize_mul)) { in SaveDecompiled()
H A Dgl_shader_decompiler.cpp271 bool sanitize_mul) in GLSLGenerator() argument
274 outputreg_getter(outputreg_getter), sanitize_mul(sanitize_mul) { in GLSLGenerator()
463 if (sanitize_mul) { in CompileInstr()
494 if (sanitize_mul) { in CompileInstr()
500 if (sanitize_mul) { in CompileInstr()
517 if (!sanitize_mul) { in CompileInstr()
527 if (!sanitize_mul) { in CompileInstr()
637 if (sanitize_mul) { in CompileInstr()
819 if (sanitize_mul) { in Generate()
918 const bool sanitize_mul; member in OpenGL::ShaderDecompiler::GLSLGenerator
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H A Dgl_shader_disk_cache.h82 bool sanitize_mul; member
113 bool sanitize_mul);
132 bool sanitize_mul);
H A Dgl_shader_decompiler.h27 const RegGetter& outputreg_getter, bool sanitize_mul);
H A Dgl_shader_manager.cpp510 decomp->second.sanitize_mul != VideoCore::g_hw_shader_accurate_mul) { in LoadDiskCache()
577 bool sanitize_mul = false; in LoadDiskCache() local
590 sanitize_mul = conf.state.sanitize_mul; in LoadDiskCache()
611 disk_cache.SaveDecompiled(unique_identifier, *result, sanitize_mul); in LoadDiskCache()
H A Dgl_shader_gen.h159 bool sanitize_mul; member
H A Dgl_shader_gen.cpp267 sanitize_mul = VideoCore::g_hw_shader_accurate_mul; in Init()
1693 get_output_reg, config.state.sanitize_mul); in GenerateVertexShader()