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Searched refs:saveCharacter (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/
H A Ddialogs_create_char.h108 bool saveCharacter(Character &c, int classId, Race race, Sex sex);
H A Ddialogs_create_char.cpp199 bool result = saveCharacter(party._roster[freeCharList[charIndex]], in execute()
571 bool CreateCharacterDialog::saveCharacter(Character &c, int classId, Race race, Sex sex) { in saveCharacter() function in Xeen::CreateCharacterDialog
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/
H A Ddialogs_create_char.h108 bool saveCharacter(Character &c, int classId, Race race, Sex sex);
H A Ddialogs_create_char.cpp194 bool result = saveCharacter(party._roster[freeCharList[charIndex]], in execute()
565 bool CreateCharacterDialog::saveCharacter(Character &c, int classId, Race race, Sex sex) { in saveCharacter() function in Xeen::CreateCharacterDialog
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_airduct.h83 virtual void saveCharacter(int characterIndex);
H A Dringworld2_scenes1.h135 virtual void saveCharacter(int characterIndex);
311 virtual void saveCharacter(int characterIndex);
619 virtual void saveCharacter(int characterIndex);
H A Dringworld2_airduct.cpp719 void Scene1200::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1200
721 SceneExt::saveCharacter(characterIndex); in saveCharacter()
H A Dringworld2_dialogs.cpp240 scene->saveCharacter(oldCharacter); in show()
H A Dringworld2_logic.h102 virtual void saveCharacter(int characterIndex);
H A Dringworld2_scenes1.cpp1318 void Scene1100::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1100
1321 SceneExt::saveCharacter(characterIndex); in saveCharacter()
2808 void Scene1550::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1550
2812 SceneExt::saveCharacter(characterIndex); in saveCharacter()
6091 void Scene1800::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1800
6095 SceneExt::saveCharacter(characterIndex); in saveCharacter()
H A Dringworld2_logic.cpp564 void SceneExt::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::SceneExt
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_airduct.h83 void saveCharacter(int characterIndex) override;
H A Dringworld2_scenes1.h135 void saveCharacter(int characterIndex) override;
311 void saveCharacter(int characterIndex) override;
619 void saveCharacter(int characterIndex) override;
H A Dringworld2_airduct.cpp719 void Scene1200::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1200
721 SceneExt::saveCharacter(characterIndex); in saveCharacter()
H A Dringworld2_dialogs.cpp240 scene->saveCharacter(oldCharacter); in show()
H A Dringworld2_logic.h102 virtual void saveCharacter(int characterIndex);
H A Dringworld2_scenes1.cpp1322 void Scene1100::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1100
1325 SceneExt::saveCharacter(characterIndex); in saveCharacter()
2812 void Scene1550::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1550
2816 SceneExt::saveCharacter(characterIndex); in saveCharacter()
6091 void Scene1800::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1800
6095 SceneExt::saveCharacter(characterIndex); in saveCharacter()
H A Dringworld2_logic.cpp564 void SceneExt::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::SceneExt