/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/ |
H A D | dialogs_create_char.h | 108 bool saveCharacter(Character &c, int classId, Race race, Sex sex);
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H A D | dialogs_create_char.cpp | 199 bool result = saveCharacter(party._roster[freeCharList[charIndex]], in execute() 571 bool CreateCharacterDialog::saveCharacter(Character &c, int classId, Race race, Sex sex) { in saveCharacter() function in Xeen::CreateCharacterDialog
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/ |
H A D | dialogs_create_char.h | 108 bool saveCharacter(Character &c, int classId, Race race, Sex sex);
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H A D | dialogs_create_char.cpp | 194 bool result = saveCharacter(party._roster[freeCharList[charIndex]], in execute() 565 bool CreateCharacterDialog::saveCharacter(Character &c, int classId, Race race, Sex sex) { in saveCharacter() function in Xeen::CreateCharacterDialog
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/ |
H A D | ringworld2_airduct.h | 83 virtual void saveCharacter(int characterIndex);
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H A D | ringworld2_scenes1.h | 135 virtual void saveCharacter(int characterIndex); 311 virtual void saveCharacter(int characterIndex); 619 virtual void saveCharacter(int characterIndex);
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H A D | ringworld2_airduct.cpp | 719 void Scene1200::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1200 721 SceneExt::saveCharacter(characterIndex); in saveCharacter()
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H A D | ringworld2_dialogs.cpp | 240 scene->saveCharacter(oldCharacter); in show()
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H A D | ringworld2_logic.h | 102 virtual void saveCharacter(int characterIndex);
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H A D | ringworld2_scenes1.cpp | 1318 void Scene1100::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1100 1321 SceneExt::saveCharacter(characterIndex); in saveCharacter() 2808 void Scene1550::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1550 2812 SceneExt::saveCharacter(characterIndex); in saveCharacter() 6091 void Scene1800::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1800 6095 SceneExt::saveCharacter(characterIndex); in saveCharacter()
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H A D | ringworld2_logic.cpp | 564 void SceneExt::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::SceneExt
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/ |
H A D | ringworld2_airduct.h | 83 void saveCharacter(int characterIndex) override;
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H A D | ringworld2_scenes1.h | 135 void saveCharacter(int characterIndex) override; 311 void saveCharacter(int characterIndex) override; 619 void saveCharacter(int characterIndex) override;
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H A D | ringworld2_airduct.cpp | 719 void Scene1200::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1200 721 SceneExt::saveCharacter(characterIndex); in saveCharacter()
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H A D | ringworld2_dialogs.cpp | 240 scene->saveCharacter(oldCharacter); in show()
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H A D | ringworld2_logic.h | 102 virtual void saveCharacter(int characterIndex);
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H A D | ringworld2_scenes1.cpp | 1322 void Scene1100::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1100 1325 SceneExt::saveCharacter(characterIndex); in saveCharacter() 2812 void Scene1550::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1550 2816 SceneExt::saveCharacter(characterIndex); in saveCharacter() 6091 void Scene1800::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::Scene1800 6095 SceneExt::saveCharacter(characterIndex); in saveCharacter()
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H A D | ringworld2_logic.cpp | 564 void SceneExt::saveCharacter(int characterIndex) { in saveCharacter() function in TsAGE::Ringworld2::SceneExt
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