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Searched refs:savedPercent (Results 1 – 6 of 6) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DHexenArmor.vc138 float savedPercent;
143 savedPercent = Slots[0] + Slots[1] + Slots[2] + Slots[3] + Slots[4];
144 if (savedPercent)
147 if (savedPercent > 100.0)
149 savedPercent = 100.0;
162 saved = itof(damage) * savedPercent / 100.0;
163 if (saved > savedPercent * 2.0)
165 saved = savedPercent * 2.0;
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_armor.cpp503 fixed_t savedPercent = Slots[0] + Slots[1] + Slots[2] + Slots[3] + Slots[4]; in AbsorbDamage() local
505 if (savedPercent) in AbsorbDamage()
507 if (savedPercent > 100*FRACUNIT) in AbsorbDamage()
509 savedPercent = 100*FRACUNIT; in AbsorbDamage()
538 int saved = Scale (damage, savedPercent, 100*FRACUNIT); in AbsorbDamage()
539 if (saved > savedPercent >> (FRACBITS-1)) in AbsorbDamage()
541 saved = savedPercent >> (FRACBITS-1); in AbsorbDamage()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_inter.c1742 fixed_t savedPercent; in P_DamageMobj() local
1936 savedPercent = AutoArmorSave[player->class] in P_DamageMobj()
1941 if (savedPercent) in P_DamageMobj()
1943 if (savedPercent > 100 * FRACUNIT) in P_DamageMobj()
1945 savedPercent = 100 * FRACUNIT; in P_DamageMobj()
1961 saved = FixedDiv(FixedMul(damage << FRACBITS, savedPercent), in P_DamageMobj()
1963 if (saved > savedPercent * 2) in P_DamageMobj()
1965 saved = savedPercent * 2; in P_DamageMobj()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_inter.c1742 fixed_t savedPercent; in P_DamageMobj() local
1936 savedPercent = AutoArmorSave[player->class] in P_DamageMobj()
1941 if (savedPercent) in P_DamageMobj()
1943 if (savedPercent > 100 * FRACUNIT) in P_DamageMobj()
1945 savedPercent = 100 * FRACUNIT; in P_DamageMobj()
1961 saved = FixedDiv(FixedMul(damage << FRACBITS, savedPercent), in P_DamageMobj()
1963 if (saved > savedPercent * 2) in P_DamageMobj()
1965 saved = savedPercent * 2; in P_DamageMobj()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_inter.c1761 fixed_t savedPercent; in P_DamageMobj() local
1955 savedPercent = AutoArmorSave[player->class] in P_DamageMobj()
1959 if(savedPercent) in P_DamageMobj()
1961 if(savedPercent > 100*FRACUNIT) in P_DamageMobj()
1963 savedPercent = 100*FRACUNIT; in P_DamageMobj()
1978 saved = FixedDiv(FixedMul(damage<<FRACBITS, savedPercent), in P_DamageMobj()
1980 if(saved > savedPercent*2) in P_DamageMobj()
1982 saved = savedPercent*2; in P_DamageMobj()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_inter.c1940 float saved, savedPercent; in P_DamageMobj2() local
2242 savedPercent = FIX2FLT( in P_DamageMobj2()
2247 if(savedPercent) in P_DamageMobj2()
2249 if(savedPercent > 100) in P_DamageMobj2()
2251 savedPercent = 100; in P_DamageMobj2()
2268 saved = ((float) damage * savedPercent) / 100; in P_DamageMobj2()
2270 if(saved > savedPercent * 2) in P_DamageMobj2()
2271 saved = savedPercent * 2; in P_DamageMobj2()