Searched refs:savedPercent (Results 1 – 6 of 6) sorted by relevance
138 float savedPercent;143 savedPercent = Slots[0] + Slots[1] + Slots[2] + Slots[3] + Slots[4];144 if (savedPercent)147 if (savedPercent > 100.0)149 savedPercent = 100.0;162 saved = itof(damage) * savedPercent / 100.0;163 if (saved > savedPercent * 2.0)165 saved = savedPercent * 2.0;
503 fixed_t savedPercent = Slots[0] + Slots[1] + Slots[2] + Slots[3] + Slots[4]; in AbsorbDamage() local505 if (savedPercent) in AbsorbDamage()507 if (savedPercent > 100*FRACUNIT) in AbsorbDamage()509 savedPercent = 100*FRACUNIT; in AbsorbDamage()538 int saved = Scale (damage, savedPercent, 100*FRACUNIT); in AbsorbDamage()539 if (saved > savedPercent >> (FRACBITS-1)) in AbsorbDamage()541 saved = savedPercent >> (FRACBITS-1); in AbsorbDamage()
1742 fixed_t savedPercent; in P_DamageMobj() local1936 savedPercent = AutoArmorSave[player->class] in P_DamageMobj()1941 if (savedPercent) in P_DamageMobj()1943 if (savedPercent > 100 * FRACUNIT) in P_DamageMobj()1945 savedPercent = 100 * FRACUNIT; in P_DamageMobj()1961 saved = FixedDiv(FixedMul(damage << FRACBITS, savedPercent), in P_DamageMobj()1963 if (saved > savedPercent * 2) in P_DamageMobj()1965 saved = savedPercent * 2; in P_DamageMobj()
1761 fixed_t savedPercent; in P_DamageMobj() local1955 savedPercent = AutoArmorSave[player->class] in P_DamageMobj()1959 if(savedPercent) in P_DamageMobj()1961 if(savedPercent > 100*FRACUNIT) in P_DamageMobj()1963 savedPercent = 100*FRACUNIT; in P_DamageMobj()1978 saved = FixedDiv(FixedMul(damage<<FRACBITS, savedPercent), in P_DamageMobj()1980 if(saved > savedPercent*2) in P_DamageMobj()1982 saved = savedPercent*2; in P_DamageMobj()
1940 float saved, savedPercent; in P_DamageMobj2() local2242 savedPercent = FIX2FLT( in P_DamageMobj2()2247 if(savedPercent) in P_DamageMobj2()2249 if(savedPercent > 100) in P_DamageMobj2()2251 savedPercent = 100; in P_DamageMobj2()2268 saved = ((float) damage * savedPercent) / 100; in P_DamageMobj2()2270 if(saved > savedPercent * 2) in P_DamageMobj2()2271 saved = savedPercent * 2; in P_DamageMobj2()