Searched refs:saved_checksum (Results 1 – 7 of 7) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Enemy_Soldier_Save.cc | 157 UINT16 saved_checksum; in LoadEnemySoldiersFromTempFile() local 158 ExtractSoldierCreateFromFileWithChecksumAndGuess(f, &tempDetailedPlacement, &saved_checksum); in LoadEnemySoldiersFromTempFile() 198 if (saved_checksum != checksum) in LoadEnemySoldiersFromTempFile() 408 UINT16 saved_checksum; in NewWayOfLoadingEnemySoldiersFromTempFile() local 410 ExtractSoldierCreateFromFileWithChecksumAndGuess(f, &tempDetailedPlacement, &saved_checksum); in NewWayOfLoadingEnemySoldiersFromTempFile() 446 if (saved_checksum != checksum) in NewWayOfLoadingEnemySoldiersFromTempFile() 567 UINT16 saved_checksum; in NewWayOfLoadingCiviliansFromTempFile() local 568 ExtractSoldierCreateFromFileWithChecksumAndGuess(f, &tempDetailedPlacement, &saved_checksum); in NewWayOfLoadingCiviliansFromTempFile() 608 if (saved_checksum != checksum) in NewWayOfLoadingCiviliansFromTempFile() 907 UINT16 saved_checksum; in CountNumberOfElitesRegularsAdminsAndCreaturesFromEnemySoldiersTempFile() local [all …]
|
/dports/math/gmp-ecm/ecm-7.0.4/ |
H A D | resume.c | 129 unsigned int saved_checksum; in read_resumefile_line() local 231 if (fscanf (fd, "%u", &saved_checksum) != 1) in read_resumefile_line() 370 if (mpz_fdiv_ui (checksum, CHKSUMMOD) != saved_checksum) in read_resumefile_line() 373 saved_checksum, mpz_fdiv_ui (checksum, CHKSUMMOD)); in read_resumefile_line()
|
/dports/net/viamillipede/viamillipede-0.7/ |
H A D | tx.c | 49 unsigned long saved_checksum = 0xff; in txingest() local 69 mix ( saved_checksum + ingest_leg_counter , in txingest() 72 saved_checksum = txconf->workers[worker].pkt.checksum; in txingest()
|
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/script/ |
H A D | Script_Program.cpp | 2041 int saved_checksum, checksum; in Restore() local 2043 savefile->ReadInt( saved_checksum ); in Restore() 2047 if ( saved_checksum != checksum ) { in Restore()
|
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/script/ |
H A D | Script_Program.cpp | 2041 int saved_checksum, checksum; in Restore() local 2043 savefile->ReadInt( saved_checksum ); in Restore() 2047 if ( saved_checksum != checksum ) { in Restore()
|
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_agent.cpp | 3567 uint32_t saved_checksum = 0; in LoadOverheadChunk() local 3568 is_succeed &= reader.read(saved_checksum); in LoadOverheadChunk() 3569 bstone::Endian::lei(saved_checksum); in LoadOverheadChunk() 3570 is_succeed &= (saved_checksum == checksum.get_value()); in LoadOverheadChunk()
|
H A D | 3d_main.cpp | 6592 uint32_t saved_checksum = 0; in read_high_scores() local 6593 reader.read(saved_checksum); in read_high_scores() 6594 bstone::Endian::lei(saved_checksum); in read_high_scores() 6596 is_succeed = (saved_checksum == check_sum.get_value()); in read_high_scores() 7827 uint32_t saved_checksum = 0; in LoadLevel() local 7828 reader.read(saved_checksum); in LoadLevel() 7829 bstone::Endian::lei(saved_checksum); in LoadLevel() 7831 is_succeed = (saved_checksum == checksum.get_value()); in LoadLevel()
|