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Searched refs:saved_checksum (Results 1 – 7 of 7) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DEnemy_Soldier_Save.cc157 UINT16 saved_checksum; in LoadEnemySoldiersFromTempFile() local
158 ExtractSoldierCreateFromFileWithChecksumAndGuess(f, &tempDetailedPlacement, &saved_checksum); in LoadEnemySoldiersFromTempFile()
198 if (saved_checksum != checksum) in LoadEnemySoldiersFromTempFile()
408 UINT16 saved_checksum; in NewWayOfLoadingEnemySoldiersFromTempFile() local
410 ExtractSoldierCreateFromFileWithChecksumAndGuess(f, &tempDetailedPlacement, &saved_checksum); in NewWayOfLoadingEnemySoldiersFromTempFile()
446 if (saved_checksum != checksum) in NewWayOfLoadingEnemySoldiersFromTempFile()
567 UINT16 saved_checksum; in NewWayOfLoadingCiviliansFromTempFile() local
568 ExtractSoldierCreateFromFileWithChecksumAndGuess(f, &tempDetailedPlacement, &saved_checksum); in NewWayOfLoadingCiviliansFromTempFile()
608 if (saved_checksum != checksum) in NewWayOfLoadingCiviliansFromTempFile()
907 UINT16 saved_checksum; in CountNumberOfElitesRegularsAdminsAndCreaturesFromEnemySoldiersTempFile() local
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/dports/math/gmp-ecm/ecm-7.0.4/
H A Dresume.c129 unsigned int saved_checksum; in read_resumefile_line() local
231 if (fscanf (fd, "%u", &saved_checksum) != 1) in read_resumefile_line()
370 if (mpz_fdiv_ui (checksum, CHKSUMMOD) != saved_checksum) in read_resumefile_line()
373 saved_checksum, mpz_fdiv_ui (checksum, CHKSUMMOD)); in read_resumefile_line()
/dports/net/viamillipede/viamillipede-0.7/
H A Dtx.c49 unsigned long saved_checksum = 0xff; in txingest() local
69 mix ( saved_checksum + ingest_leg_counter , in txingest()
72 saved_checksum = txconf->workers[worker].pkt.checksum; in txingest()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/script/
H A DScript_Program.cpp2041 int saved_checksum, checksum; in Restore() local
2043 savefile->ReadInt( saved_checksum ); in Restore()
2047 if ( saved_checksum != checksum ) { in Restore()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/script/
H A DScript_Program.cpp2041 int saved_checksum, checksum; in Restore() local
2043 savefile->ReadInt( saved_checksum ); in Restore()
2047 if ( saved_checksum != checksum ) { in Restore()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_agent.cpp3567 uint32_t saved_checksum = 0; in LoadOverheadChunk() local
3568 is_succeed &= reader.read(saved_checksum); in LoadOverheadChunk()
3569 bstone::Endian::lei(saved_checksum); in LoadOverheadChunk()
3570 is_succeed &= (saved_checksum == checksum.get_value()); in LoadOverheadChunk()
H A D3d_main.cpp6592 uint32_t saved_checksum = 0; in read_high_scores() local
6593 reader.read(saved_checksum); in read_high_scores()
6594 bstone::Endian::lei(saved_checksum); in read_high_scores()
6596 is_succeed = (saved_checksum == check_sum.get_value()); in read_high_scores()
7827 uint32_t saved_checksum = 0; in LoadLevel() local
7828 reader.read(saved_checksum); in LoadLevel()
7829 bstone::Endian::lei(saved_checksum); in LoadLevel()
7831 is_succeed = (saved_checksum == checksum.get_value()); in LoadLevel()