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Searched refs:sc_down_arrow (Results 1 – 6 of 6) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Did_in.h71 sc_down_arrow = 0x50, enumerator
H A Did_in.cpp100 ScanCode::sc_down_arrow,
231 return ScanCode::sc_down_arrow; in in_keyboard_map_to_bstone()
235 return ScanCode::sc_down_arrow; in in_keyboard_map_to_bstone()
H A Did_us_1.cpp577 case ScanCode::sc_down_arrow: in US_LineInput()
H A D3d_menu.cpp405 ScanCode::sc_down_arrow,
642 binds_names[ScanCode::sc_down_arrow] = "DOWN"; in binds_initialize_menu()
1051 if (Keyboard[ScanCode::sc_down_arrow]) { in binds_draw_menu()
4642 while (Keyboard[ScanCode::sc_down_arrow]) { in cp_sound_volume()
H A D3d_agent.cpp3393 } else if (Keyboard[ScanCode::sc_down_arrow]) { in InputFloor()
H A D3d_main.cpp6646 ScanCode::sc_down_arrow, in set_vanilla_controls()
6738 {ScanCode::sc_down_arrow, "down_arrow",},