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Searched refs:sc_mouse_right (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Did_in.h145 sc_mouse_right = 0x66, enumerator
H A Did_in.cpp752 key = ScanCode::sc_mouse_right; in in_handle_mouse_buttons()
848 if (Keyboard[ScanCode::sc_mouse_right]) { in INL_GetMouseButtons()
1649 in_bindings[e_bi_use][1] = ScanCode::sc_mouse_right; in in_set_default_bindings()
H A D3d_menu.cpp716 binds_names[ScanCode::sc_mouse_right] = "MOUSE 3"; in binds_initialize_menu()
H A D3d_main.cpp6808 {ScanCode::sc_mouse_right, "mouse_right",},