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Searched refs:scanshotobj (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp4449 SpawnProjectile(ob, ::is_ps() ? electroshotobj : scanshotobj); in T_Shoot()
4465 SpawnProjectile(ob, scanshotobj); in T_Shoot()
5332 case scanshotobj: in SpawnProjectile()
5578 case scanshotobj: // Explode on walls in T_Projectile()
5713 case scanshotobj: in T_Projectile()
H A D3d_def.h1948 scanshotobj, enumerator