/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/psp/ |
H A D | SDL_render_psp.c | 437 sceGuShadeModel(GU_SMOOTH); in PSP_CreateRenderer() 664 sceGuShadeModel(GU_FLAT); in PSP_RenderDrawPoints() 666 sceGuShadeModel(GU_SMOOTH); in PSP_RenderDrawPoints() 689 sceGuShadeModel(GU_FLAT); in PSP_RenderDrawLines() 691 sceGuShadeModel(GU_SMOOTH); in PSP_RenderDrawLines() 718 sceGuShadeModel(GU_FLAT); in PSP_RenderFillRects() 720 sceGuShadeModel(GU_SMOOTH); in PSP_RenderFillRects()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/psp/ |
H A D | SDL_render_psp.c | 437 sceGuShadeModel(GU_SMOOTH); in PSP_CreateRenderer() 664 sceGuShadeModel(GU_FLAT); in PSP_RenderDrawPoints() 666 sceGuShadeModel(GU_SMOOTH); in PSP_RenderDrawPoints() 689 sceGuShadeModel(GU_FLAT); in PSP_RenderDrawLines() 691 sceGuShadeModel(GU_SMOOTH); in PSP_RenderDrawLines() 718 sceGuShadeModel(GU_FLAT); in PSP_RenderFillRects() 720 sceGuShadeModel(GU_SMOOTH); in PSP_RenderFillRects()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/psp/ |
H A D | SDL_render_psp.c | 437 sceGuShadeModel(GU_SMOOTH); in PSP_CreateRenderer() 664 sceGuShadeModel(GU_FLAT); in PSP_RenderDrawPoints() 666 sceGuShadeModel(GU_SMOOTH); in PSP_RenderDrawPoints() 689 sceGuShadeModel(GU_FLAT); in PSP_RenderDrawLines() 691 sceGuShadeModel(GU_SMOOTH); in PSP_RenderDrawLines() 718 sceGuShadeModel(GU_FLAT); in PSP_RenderFillRects() 720 sceGuShadeModel(GU_SMOOTH); in PSP_RenderFillRects()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/psp/ |
H A D | SDL_render_psp.c | 437 sceGuShadeModel(GU_SMOOTH); in PSP_CreateRenderer() 664 sceGuShadeModel(GU_FLAT); in PSP_RenderDrawPoints() 666 sceGuShadeModel(GU_SMOOTH); in PSP_RenderDrawPoints() 689 sceGuShadeModel(GU_FLAT); in PSP_RenderDrawLines() 691 sceGuShadeModel(GU_SMOOTH); in PSP_RenderDrawLines() 718 sceGuShadeModel(GU_FLAT); in PSP_RenderFillRects() 720 sceGuShadeModel(GU_SMOOTH); in PSP_RenderFillRects()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/psp/ |
H A D | SDL_render_psp.c | 869 sceGuShadeModel(GU_FLAT); in PSP_RunCommandQueue() 871 sceGuShadeModel(GU_SMOOTH); in PSP_RunCommandQueue() 887 sceGuShadeModel(GU_FLAT); in PSP_RunCommandQueue() 889 sceGuShadeModel(GU_SMOOTH); in PSP_RunCommandQueue() 905 sceGuShadeModel(GU_FLAT); in PSP_RunCommandQueue() 907 sceGuShadeModel(GU_SMOOTH); in PSP_RunCommandQueue() 1160 sceGuShadeModel(GU_SMOOTH); in PSP_CreateRenderer()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/psp/ |
H A D | SDL_render_psp.c | 869 sceGuShadeModel(GU_FLAT); in PSP_RunCommandQueue() 871 sceGuShadeModel(GU_SMOOTH); in PSP_RunCommandQueue() 887 sceGuShadeModel(GU_FLAT); in PSP_RunCommandQueue() 889 sceGuShadeModel(GU_SMOOTH); in PSP_RunCommandQueue() 905 sceGuShadeModel(GU_FLAT); in PSP_RunCommandQueue() 907 sceGuShadeModel(GU_SMOOTH); in PSP_RunCommandQueue() 1160 sceGuShadeModel(GU_SMOOTH); in PSP_CreateRenderer()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/ |
H A D | gu.h | 263 sceGuShadeModel(GU_SMOOTH); in init()
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/dports/devel/stylua/StyLua-0.11.0/cargo-crates/libc-0.2.102/src/ |
H A D | psp.rs | 3577 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/multimedia/librav1e/rav1e-0.5.1/cargo-crates/libc-0.2.112/src/ |
H A D | psp.rs | 3577 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/misc/broot/broot-1.7.0/cargo-crates/libc-0.2.98/src/ |
H A D | psp.rs | 3577 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/net/gemserv/gemserv-v0.4.5/cargo-crates/libc-0.2.81/src/ |
H A D | psp.rs | 3961 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/devel/rust-bindgen/bindgen-0.59.2/cargo-crates/libc-0.2.98/src/ |
H A D | psp.rs | 3577 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/multimedia/gstreamer1-plugins-rust/gst-plugins-rs-d0466b3eee114207f851b37cae0015c0e718f021/cargo-crates/libc-0.2.101/src/ |
H A D | psp.rs | 3577 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/devel/rust-cbindgen/cbindgen-0.20.0/cargo-crates/libc-0.2.77/src/ |
H A D | psp.rs | 3961 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/cargo-crates/libc-0.2.77/src/ |
H A D | psp.rs | 3961 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/devel/sentry-cli/sentry-cli-1.71.0/cargo-crates/libc-0.2.103/src/ |
H A D | psp.rs | 3577 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/devel/bingrep/bingrep-0.8.5/cargo-crates/libc-0.2.82/src/ |
H A D | psp.rs | 3961 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/devel/git-absorb/git-absorb-0.6.6/cargo-crates/libc-0.2.79/src/ |
H A D | psp.rs | 3961 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/security/vaultwarden/vaultwarden-1.23.1/cargo-crates/libc-0.2.108/src/ |
H A D | psp.rs | 3577 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/games/genact/genact-0.10.0/cargo-crates/libc-0.2.74/src/ |
H A D | psp.rs | 3954 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/libc-0.2.112/src/ |
H A D | psp.rs | 3577 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/lang/gleam/gleam-0.18.2/cargo-crates/libc-0.2.111/src/ |
H A D | psp.rs | 3577 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/accessibility/wl-gammarelay-rs/wl-gammarelay-rs-0.2.1/cargo-crates/libc-0.2.117/src/ |
H A D | psp.rs | 3577 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/sysutils/vivid/vivid-0.7.0/cargo-crates/libc-0.2.97/src/ |
H A D | psp.rs | 3577 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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/dports/x11-wm/leftwm/leftwm-0.2.11/cargo-crates/libc-0.2.108/src/ |
H A D | psp.rs | 3577 pub fn sceGuShadeModel(mode: ShadingModel); in sceGuShadeModel() function
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