Searched refs:scene04_bottleObjList (Results 1 – 4 of 4) sorted by relevance
135 g_vars->scene04_bottleObjList.clear(); in scene04_initScene()152 g_vars->scene04_bottleObjList.clear(); in scene04_initScene()470 …:List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bo… in sceneHandler04_dropBottle()472 g_vars->scene04_bottleObjList.erase(it); in sceneHandler04_dropBottle()550 …:List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bo… in sceneHandler04_manFromBottle()552 g_vars->scene04_bottleObjList.erase(it); in sceneHandler04_manFromBottle()567 g_vars->scene04_bottleObjList.push_back(g_fp->_aniMan); in sceneHandler04_manToBottle()959 …:List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bo… in sceneHandler04_bottleUpdateObjects()1231 g_vars->scene04_bottleObjList.push_back(ani); in sceneHandler04_putKozyawkaBack()1292 …:List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bo… in sceneHandler04_takeKozyawka()[all …]
135 g_vars->scene04_bottleObjList.clear(); in scene04_initScene()152 g_vars->scene04_bottleObjList.clear(); in scene04_initScene()470 …:List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bo… in sceneHandler04_dropBottle()472 g_vars->scene04_bottleObjList.erase(it); in sceneHandler04_dropBottle()550 …:List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bo… in sceneHandler04_manFromBottle()552 g_vars->scene04_bottleObjList.erase(it); in sceneHandler04_manFromBottle()567 g_vars->scene04_bottleObjList.push_back(g_nmi->_aniMan); in sceneHandler04_manToBottle()959 …:List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bo… in sceneHandler04_bottleUpdateObjects()1231 g_vars->scene04_bottleObjList.push_back(ani); in sceneHandler04_putKozyawkaBack()1292 …:List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bo… in sceneHandler04_takeKozyawka()[all …]
256 Common::List<GameObject *> scene04_bottleObjList; variable