Searched refs:scene04_bottleWeight (Results 1 – 6 of 6) sorted by relevance
191 g_vars->scene04_bottleWeight = 2; in scene04_initScene()464 g_vars->scene04_bottleWeight = 0; in sceneHandler04_dropBottle()553 g_vars->scene04_bottleWeight -= 9; in sceneHandler04_manFromBottle()569 g_vars->scene04_bottleWeight += 9; in sceneHandler04_manToBottle()990 if (g_vars->scene04_bottleWeight > newdelta) in sceneHandler04_springWobble()993 if (g_vars->scene04_bottleWeight < newdelta) in sceneHandler04_springWobble()996 if ((oldDynIndex <= g_vars->scene04_bottleWeight && newdelta > g_vars->scene04_bottleWeight) in sceneHandler04_springWobble()997 || (oldDynIndex > g_vars->scene04_bottleWeight && newdelta <= g_vars->scene04_bottleWeight)) { in sceneHandler04_springWobble()1067 g_vars->scene04_bottleWeight = 2; in sceneHandler04_liftBottle()1234 g_vars->scene04_bottleWeight += 2; in sceneHandler04_putKozyawkaBack()[all …]
280 int scene04_bottleWeight; variable
88 scene04_bottleWeight = 0; in Vars()