Searched refs:scene04_dynamicPhaseIndex (Results 1 – 6 of 6) sorted by relevance
192 g_vars->scene04_dynamicPhaseIndex = 0; in scene04_initScene()973 int oldDynIndex = g_vars->scene04_dynamicPhaseIndex; in sceneHandler04_springWobble()974 int newdelta = g_vars->scene04_springOffset + g_vars->scene04_dynamicPhaseIndex; in sceneHandler04_springWobble()976 g_vars->scene04_dynamicPhaseIndex += g_vars->scene04_springOffset; in sceneHandler04_springWobble()980 g_vars->scene04_dynamicPhaseIndex = 0; in sceneHandler04_springWobble()986 g_vars->scene04_dynamicPhaseIndex = 14; in sceneHandler04_springWobble()1008 if (g_vars->scene04_dynamicPhaseIndex) { in sceneHandler04_springWobble()1012 g_vars->scene04_spring->_movement->setDynamicPhaseIndex(g_vars->scene04_dynamicPhaseIndex); in sceneHandler04_springWobble()1017 if (g_vars->scene04_dynamicPhaseIndex != oldDynIndex) { in sceneHandler04_springWobble()1018 …ects(oldpos - (g_vars->scene04_spring->getCurrDimensions().y - g_vars->scene04_dynamicPhaseIndex)); in sceneHandler04_springWobble()
266 int scene04_dynamicPhaseIndex; variable
76 scene04_dynamicPhaseIndex = 0; in Vars()