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Searched refs:scene06_aimingBall (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene06.cpp51 if (g_vars->scene06_aimingBall) { in scene06_updateCursor()
114 g_vars->scene06_aimingBall = false; in sceneHandler06_winArcade()
338 g_vars->scene06_aimingBall = false; in sceneHandler06_aiming()
346 g_vars->scene06_aimingBall = false; in sceneHandler06_aiming()
360 if (g_vars->scene06_aimingBall) { in sceneHandler06_throwCallback()
381 g_vars->scene06_aimingBall = true; in sceneHandler06_throwBall()
495 g_vars->scene06_aimingBall = false; in scene06_initScene()
628 if (g_vars->scene06_aimingBall) { in sceneHandler06()
724 if (g_vars->scene06_aimingBall) { in sceneHandler06()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene06.cpp51 if (g_vars->scene06_aimingBall) { in scene06_updateCursor()
114 g_vars->scene06_aimingBall = false; in sceneHandler06_winArcade()
340 g_vars->scene06_aimingBall = false; in sceneHandler06_aiming()
348 g_vars->scene06_aimingBall = false; in sceneHandler06_aiming()
362 if (g_vars->scene06_aimingBall) { in sceneHandler06_throwCallback()
383 g_vars->scene06_aimingBall = true; in sceneHandler06_throwBall()
497 g_vars->scene06_aimingBall = false; in scene06_initScene()
630 if (g_vars->scene06_aimingBall) { in sceneHandler06()
725 if (g_vars->scene06_aimingBall) { in sceneHandler06()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dscenes.h315 bool scene06_aimingBall; variable
H A Dscenes.cpp125 scene06_aimingBall = false; in Vars()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dscenes.h315 bool scene06_aimingBall; variable
H A Dscenes.cpp125 scene06_aimingBall = false; in Vars()