Searched refs:scene06_aimingBall (Results 1 – 6 of 6) sorted by relevance
51 if (g_vars->scene06_aimingBall) { in scene06_updateCursor()114 g_vars->scene06_aimingBall = false; in sceneHandler06_winArcade()338 g_vars->scene06_aimingBall = false; in sceneHandler06_aiming()346 g_vars->scene06_aimingBall = false; in sceneHandler06_aiming()360 if (g_vars->scene06_aimingBall) { in sceneHandler06_throwCallback()381 g_vars->scene06_aimingBall = true; in sceneHandler06_throwBall()495 g_vars->scene06_aimingBall = false; in scene06_initScene()628 if (g_vars->scene06_aimingBall) { in sceneHandler06()724 if (g_vars->scene06_aimingBall) { in sceneHandler06()
51 if (g_vars->scene06_aimingBall) { in scene06_updateCursor()114 g_vars->scene06_aimingBall = false; in sceneHandler06_winArcade()340 g_vars->scene06_aimingBall = false; in sceneHandler06_aiming()348 g_vars->scene06_aimingBall = false; in sceneHandler06_aiming()362 if (g_vars->scene06_aimingBall) { in sceneHandler06_throwCallback()383 g_vars->scene06_aimingBall = true; in sceneHandler06_throwBall()497 g_vars->scene06_aimingBall = false; in scene06_initScene()630 if (g_vars->scene06_aimingBall) { in sceneHandler06()725 if (g_vars->scene06_aimingBall) { in sceneHandler06()
315 bool scene06_aimingBall; variable
125 scene06_aimingBall = false; in Vars()