Searched refs:scene06_arcadeEnabled (Results 1 – 6 of 6) sorted by relevance
50 if (g_vars->scene06_arcadeEnabled) { in scene06_updateCursor()75 mc->enableLinks(sO_CloseThing2, g_vars->scene06_arcadeEnabled); in sceneHandler06_setExits()84 if (g_vars->scene06_arcadeEnabled) { in sceneHandler06_winArcade()113 g_vars->scene06_arcadeEnabled = false; in sceneHandler06_winArcade()133 g_vars->scene06_arcadeEnabled = true; in sceneHandler06_enableDrops()229 g_vars->scene06_arcadeEnabled = false; in sceneHandler06_mumsyBallTake()282 res = g_fp->drawArcadeOverlay(g_vars->scene06_arcadeEnabled); in sceneHandler06_updateScreenCallback()494 g_vars->scene06_arcadeEnabled = false; in scene06_initScene()633 if (!g_vars->scene06_arcadeEnabled) { in sceneHandler06()713 if (g_vars->scene06_arcadeEnabled) { in sceneHandler06()[all …]
50 if (g_vars->scene06_arcadeEnabled) { in scene06_updateCursor()75 mc->enableLinks(sO_CloseThing2, g_vars->scene06_arcadeEnabled); in sceneHandler06_setExits()84 if (g_vars->scene06_arcadeEnabled) { in sceneHandler06_winArcade()113 g_vars->scene06_arcadeEnabled = false; in sceneHandler06_winArcade()133 g_vars->scene06_arcadeEnabled = true; in sceneHandler06_enableDrops()231 g_vars->scene06_arcadeEnabled = false; in sceneHandler06_mumsyBallTake()284 res = g_nmi->drawArcadeOverlay(g_vars->scene06_arcadeEnabled); in sceneHandler06_updateScreenCallback()496 g_vars->scene06_arcadeEnabled = false; in scene06_initScene()635 if (!g_vars->scene06_arcadeEnabled) { in sceneHandler06()714 if (g_vars->scene06_arcadeEnabled) { in sceneHandler06()[all …]
314 bool scene06_arcadeEnabled; variable
124 scene06_arcadeEnabled = false; in Vars()