Searched refs:scene08_batuta (Results 1 – 6 of 6) sorted by relevance
49 g_vars->scene08_batuta = sc->getStaticANIObject1ById(ANI_BATUTA, -1); in scene08_initScene()65 g_vars->scene08_batuta->changeStatics2(ST_BTT_SPOON); in scene08_initScene()67 g_vars->scene08_batuta->changeStatics2(ST_BTT_NOSPOON); in scene08_initScene()72 g_vars->scene08_batuta->changeStatics2(ST_BTT_CHESHET); in scene08_initScene()77 g_vars->scene08_batuta->changeStatics2(ST_BTT_SLEEPS); in scene08_initScene()171 g_vars->scene08_batuta->changeStatics2(ST_BTT_SLEEPS); in sceneHandler08_arcadeNow()232 g_vars->scene08_batuta->stopAnim_maybe(); in sceneHandler08_startArcade()
339 StaticANIObject *scene08_batuta; variable
148 scene08_batuta = 0; in Vars()