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Searched refs:scene08_clock (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene08.cpp51 g_vars->scene08_clock = sc->getStaticANIObject1ById(ANI_CLOCK_8, -1); in scene08_initScene()
69 g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); in scene08_initScene()
70 g_vars->scene08_clock->_movement->setDynamicPhaseIndex(3); in scene08_initScene()
74 g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); in scene08_initScene()
75 g_vars->scene08_clock->_movement->setDynamicPhaseIndex(8); in scene08_initScene()
79 g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); in scene08_initScene()
80 g_vars->scene08_clock->_movement->setDynamicPhaseIndex(2); in scene08_initScene()
88 g_vars->scene08_clock->_callback2 = scene08_clockCallback; in scene08_initScene()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene08.cpp51 g_vars->scene08_clock = sc->getStaticANIObject1ById(ANI_CLOCK_8, -1); in scene08_initScene()
69 g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); in scene08_initScene()
70 g_vars->scene08_clock->_movement->setDynamicPhaseIndex(3); in scene08_initScene()
74 g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); in scene08_initScene()
75 g_vars->scene08_clock->_movement->setDynamicPhaseIndex(8); in scene08_initScene()
79 g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); in scene08_initScene()
80 g_vars->scene08_clock->_movement->setDynamicPhaseIndex(2); in scene08_initScene()
88 g_vars->scene08_clock->_callback2 = scene08_clockCallback; in scene08_initScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dscenes.h341 StaticANIObject *scene08_clock; variable
H A Dscenes.cpp150 scene08_clock = 0; in Vars()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dscenes.h341 StaticANIObject *scene08_clock; variable
H A Dscenes.cpp150 scene08_clock = 0; in Vars()