Searched refs:scene08_clock (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/ |
H A D | scene08.cpp | 51 g_vars->scene08_clock = sc->getStaticANIObject1ById(ANI_CLOCK_8, -1); in scene08_initScene() 69 g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); in scene08_initScene() 70 g_vars->scene08_clock->_movement->setDynamicPhaseIndex(3); in scene08_initScene() 74 g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); in scene08_initScene() 75 g_vars->scene08_clock->_movement->setDynamicPhaseIndex(8); in scene08_initScene() 79 g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); in scene08_initScene() 80 g_vars->scene08_clock->_movement->setDynamicPhaseIndex(2); in scene08_initScene() 88 g_vars->scene08_clock->_callback2 = scene08_clockCallback; in scene08_initScene()
|
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/ |
H A D | scene08.cpp | 51 g_vars->scene08_clock = sc->getStaticANIObject1ById(ANI_CLOCK_8, -1); in scene08_initScene() 69 g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); in scene08_initScene() 70 g_vars->scene08_clock->_movement->setDynamicPhaseIndex(3); in scene08_initScene() 74 g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); in scene08_initScene() 75 g_vars->scene08_clock->_movement->setDynamicPhaseIndex(8); in scene08_initScene() 79 g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); in scene08_initScene() 80 g_vars->scene08_clock->_movement->setDynamicPhaseIndex(2); in scene08_initScene() 88 g_vars->scene08_clock->_callback2 = scene08_clockCallback; in scene08_initScene()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/ |
H A D | scenes.h | 341 StaticANIObject *scene08_clock; variable
|
H A D | scenes.cpp | 150 scene08_clock = 0; in Vars()
|
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/ |
H A D | scenes.h | 341 StaticANIObject *scene08_clock; variable
|
H A D | scenes.cpp | 150 scene08_clock = 0; in Vars()
|