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Searched refs:scene09_flyingBalls (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/scenes/
H A Dscene09.cpp71 g_vars->scene09_flyingBalls.clear(); in scene09_initScene()
236 g_vars->scene09_flyingBalls.pop_back(); in sceneHandler09_eatBall()
268 g_vars->scene09_flyingBalls.insert_at(0, ani); in sceneHandler09_showBall()
321 g_vars->scene09_flyingBall = g_vars->scene09_flyingBalls[num]; in sceneHandler09_collideBall()
337 …debugC(2, kDebugSceneLogic, "scene09: ballExplode(%d) of %d", num, g_vars->scene09_flyingBalls.siz… in sceneHandler09_ballExplode()
339 StaticANIObject *ball = g_vars->scene09_flyingBalls[num]; in sceneHandler09_ballExplode()
341 g_vars->scene09_flyingBalls.remove_at(num); in sceneHandler09_ballExplode()
352 for (uint b = 0; b < g_vars->scene09_flyingBalls.size(); b++) { in sceneHandler09_checkHangerCollide()
353 StaticANIObject *ball = g_vars->scene09_flyingBalls[b]; in sceneHandler09_checkHangerCollide()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/fullpipe/
H A Dscene09.cpp71 g_vars->scene09_flyingBalls.clear(); in scene09_initScene()
236 g_vars->scene09_flyingBalls.pop_back(); in sceneHandler09_eatBall()
268 g_vars->scene09_flyingBalls.insert_at(0, ani); in sceneHandler09_showBall()
321 g_vars->scene09_flyingBall = g_vars->scene09_flyingBalls[num]; in sceneHandler09_collideBall()
337 …debugC(2, kDebugSceneLogic, "scene09: ballExplode(%d) of %d", num, g_vars->scene09_flyingBalls.siz… in sceneHandler09_ballExplode()
339 StaticANIObject *ball = g_vars->scene09_flyingBalls[num]; in sceneHandler09_ballExplode()
341 g_vars->scene09_flyingBalls.remove_at(num); in sceneHandler09_ballExplode()
352 for (uint b = 0; b < g_vars->scene09_flyingBalls.size(); b++) { in sceneHandler09_checkHangerCollide()
353 StaticANIObject *ball = g_vars->scene09_flyingBalls[b]; in sceneHandler09_checkHangerCollide()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dscenes.h362 Common::Array<StaticANIObject *> scene09_flyingBalls; variable
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dscenes.h362 Common::Array<StaticANIObject *> scene09_flyingBalls; variable