Searched refs:scene10_hasGum (Results 1 – 6 of 6) sorted by relevance
49 g_vars->scene10_hasGum = 1; in scene10_initScene()51 g_vars->scene10_hasGum = 0; in scene10_initScene()67 if (g_vars->scene10_hasGum) in scene10_updateCursor()78 if (g_vars->scene10_hasGum) { in sceneHandler10_clickGum()80 if (g_vars->scene10_hasGum) { in sceneHandler10_clickGum()94 g_vars->scene10_hasGum = 0; in sceneHandler10_clickGum()117 if (g_vars->scene10_hasGum) in sceneHandler10_showGum()
374 int scene10_hasGum; variable
187 scene10_hasGum = 0; in Vars()